It's been said before that sharing feedback in the general discussion forums is the way to communicate feedback effectively to the design team, so that's what I am here to do right now. I have been playing FFXIV since day 1 of A Realm Reborn, but my loyalty to this game has gradually weakened over the last couple of expansions, and I want to share the single most important change that I am hoping for in Dawntrail.
Since Shadowbringers, the healer role has received a lot of criticism. This is in regards to the homogenization of the role, the lack of actual healing that healers engage with, and the miserably shallow DPS variety that comprises of most of each healer's gameplay, ultimately resulting in the bulk of healer gameplay being "1 button DPS spam."
It is the single most important thing to me in FFXIV that this feedback be addressed. It has become clear to me that there is no job in FFXIV currently that truly makes me happy and makes me enjoy the game the way Scholar used to. The only exception to this is PVP Healers, and more specifically, PVP Sage. But unfortunately, this does not apply to PVE, where my motivation to play FFXIV has depreciated. Outside of PVP, Sage has failed to address any of the above criticisms of the healing role.
If this criticism is not addressed by Dawntrail, I am considering leaving FFXIV for good. This is not an overnight decision, but the result of years of fatigue of playing the game and constantly yearning for something that isn't there anymore. This has soured my experience in PVE content, and if Dawntrail does nothing to address those long-standing concerns, I am debating either playing only for the story and then immediately unsubbing, coming back for PVP seasons, or just leaving the game completely.
If you want to keep me as a player in FFXIV, I need to see healer adjustments. A rework to the healer role entirely to address the long-standing criticisms would be fantastic, but I'd also entirely appreciate just leaning Sage into the DPS healer identity that it was described as having. Make Sage the "Gunbreaker of healers..." Take inspiration from its PVP gameplay and give it a more hyper offensive playstyle. Add multiple DPS spells to it. Any of these changes could, if successful, keep me as a long-time subscriber to FFXIV.
There are many of you who may think my reaction is extreme, but it's important to recognize that what matters the most to each player is different and based on their own experiences with the game. For you, there may be many other changes that are more important than having specific job adjustments, and that's entirely okay, and if you have a different perspective on what's important for you, then share that below. But if there is community management staff lurking through the general discussion forums prospecting for useful feedback, this thread is for you. Please communicate this feedback to the combat design team.