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Thread: Overtime

  1. #1
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    Elfidan Gadfor
    World
    Ultros
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    Reaper Lv 100

    Overtime

    I personally think it's still way too much in favor of the losing team. My proposition is to make the speed of the crystal reduced according to the balance of each teams' members standing on it instead of one person rushing in holding it in place till they die. IE 1-4 players on point versus 5 means it still advances.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
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    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  2. #2
    Player Astrahime's Avatar
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    Feb 2023
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    Ishgard
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    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Overtime just shouldn't be a thing.
    (2)

  3. #3
    Player
    Elfidan's Avatar
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    Sep 2013
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    Elfidan Gadfor
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    Ultros
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    Reaper Lv 100
    I mean, I'd take that as well...
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
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    Reinhardt Azureheim
    World
    Alpha
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    Dark Knight Lv 100
    Quote Originally Posted by Astrahime View Post
    Overtime just shouldn't be a thing.
    Humble disagree. A team making a meaningful comeback and clearing out the entire enemy team to be punished with a loss because they dont have enough time on the clock to move it past the required distance would sound awful.

    It would also make point staggering after a sizeable advantage incredibly powerful if overtime wasnt a thing because you could just rotate people one by one so the enemy will struggle to keep moving the crystal.
    (1)

  5. #5
    Player
    Nickypooh's Avatar
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    Jul 2019
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    Character
    Nicky Pooh
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    Adamantoise
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    Viper Lv 100
    Overtime is fine, it sucks obviously when you're winning but that's kind of the point of overtime. Rules of the match change until there's a clear winner with no one pushing/contesting the crystal anymore or if they reach the distance set by the enemy team.

    You could never actually make a real comeback with overtime gone & it gives people reason to give up just for it to happen again next match.
    (0)

  6. #6
    Player
    Elfidan's Avatar
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    Elfidan Gadfor
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    Ultros
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    Reaper Lv 100
    That's kind of why I want the crystal to still make progress at a reduced rate during OT when you outnumber the enemy. It's so exhausting watching people sting along onto the point till they finally run out of steam. Honestly even a maximum time limit on it would be an improvement. I understand why they want the potential for these crazy big swing matches, but I don't find them enjoyable from either side.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player
    CamuiKushi's Avatar
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    Jan 2022
    Location
    Ul'dah
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    306
    Character
    Camulos Kellesha
    World
    Adamantoise
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    Gunbreaker Lv 100
    People seem to be giving up the moment overtime starts anyway, and it kinda sucks a lot. "Good game" stands in spawn.
    (0)

  8. #8
    Player
    AtomicBomb's Avatar
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    Nov 2021
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    61
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    Respawn times should be increased by +2s per kill instead of +1s during overtime is the only change I'd make to reduce the length of the lame duck conga lines.
    (2)