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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Personally, I would not be opposed to them making a ranged physical DPS with cast times, but the HW BRD/MCH were kind of the wrong way to go about it as they basically just took movement away from them, and in exchange they didn't even get much in return as both only got one OGCD attack (Empyreal Arrow for BRD and Gauss Round for MCH)... Pretty sure they were just about bottom tier DPS that were absolutely needed as MP batteries even when they removed movement in exchange for more damage.


    If they want to make a physical caster, they can make one. But they need to build it from the ground up to be a caster, and not just add cast times to the existing ranged phys classes.
    (0)

  2. #2
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Machinists use rifles? I wish, they have like 2 and the awful 1 handed animations ruin them.
    (0)

  3. #3
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    49
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    I like to play mostly machinist: revolver, rifle, machine gun match his appearance.

    I suggest the following new job for FF14 7.0: The gunner or grenadier.

    It is the physical equivalent of the Black Mage. Slowly, you have to know the mechanics of the game content well to position yourself with enough time to load and fire the cannon or howitzer. But then this job really deals damage.

    Basic mechanics are based on loading and firing similar to the red mage in two-stroke. However, there are also three- and four-stroke mechanics that are set up in two-stroke: Charge, Propel, Fire or Charge, Propel, Aim, Fire.

    Mines can be laid instead of AOE.

    A special feature of the gunner is his need for bombs or mines, which must be provided by craftsmen. These can be used in the particularly powerful four-stroke rotations.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,619
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GlowClam View Post
    It is the physical equivalent of the Black Mage. Slowly, you have to know the mechanics of the game content well to position yourself with enough time to load and fire the cannon or howitzer. But then this job really deals damage.
    We used to have cast times on Bard and Machinist in Heavensward. What happened was Bard became known as "bowmage" and went extinct (nobody played it and many Bard mains quit the game). Machinist had them too in addition to the issues I previously mentioned, so it wasn't exactly an appealing alternative. What you did was enabled a cast stance (Wanderer's Minuet and Gauss Barrel), you had to stand still and cast to do more damage, but you could disable the cast stance and move around, however your attacks would do significantly less damage. So where you could get away with it, you would enable the stance, stand still and cast. I didn't like this at first on both these jobs, but it grew on me... and then they removed it in Stormblood, leading to Bard's popularity exploding again in a complete 180.

    Once SE has moved away from something it's hard to see them repeating it, although I'm not opposed to it and it would be nice for variety sake.

    Basic mechanics are based on loading and firing similar to the red mage in two-stroke. However, there are also three- and four-stroke mechanics that are set up in two-stroke: Charge, Propel, Fire or Charge, Propel, Aim, Fire.
    To a degree, Machinist did have an Ammo load then fire system. It's just that can't carry a job. Bard was doing all these flashy jumps and flips and was super fun to play, while Machinist was just standing there loading and firing as you described.

    Aiming is an interesting idea and there is an aim system we use for quests, but SE mostly just has variations of "buff damage", "buff defense", "do damage" or "heal" as job mechanics.

    Mines can be laid instead of AOE.
    I suppose that is an idea since Machinist does it in PvP. Most jobs lost their "damage areas" except Dark Knight with Salted Earth, Ninja with Doton and Summoner with Garuda's attack.

    A special feature of the gunner is his need for bombs or mines, which must be provided by craftsmen.
    I couldn't see SE doing that. They had that dilemma with both Machinist and Gunbreaker and didn't go for it. Gunbreakers just magic their ammo and the only reason Thancred doesn't is because he can't use magic.

    Quote Originally Posted by Aravell View Post
    Uhh, BRD was never flashy and exciting back then. The flashiest skill BRD had in HW was Empyreal Arrow
    I am not talking about Heavensward. I am talking about Stormblood, where it exploded in popularity again, in stark contrast to Machinist.
    (0)
    Last edited by Jeeqbit; 11-07-2023 at 09:09 PM.

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