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  1. #1
    Player
    Ryotsune's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Sonar Wave
    World
    Louisoix
    Main Class
    Scholar Lv 100

    Personal thoughts about Fall Guys achievement

    As the Fall Guys event&achievement is at the center of the forum/Reddit etc, i would take some time to explain imho what is the issue about this (kind of) achievement and what solution we could bring to improve the thing with a view to doing progress for everybody.

    Firstly, i'm gonna use another achievement with the Fall Guys to explain what is the main issue to me, which is Hounding the Rock (from Seal Rock frontline map.)

    https://na.finalfantasyxiv.com/lodes...t/6d02ecfa6f2/

    My main issue with this achievement is that, while frontlines are supposed to be ruled by a team effort & cooperation, this achievement is actually doing the opposite. For example, if you're 5 trying to capture a point, it'll be 1 person who progress and 4 who can just cry, while they all contributed to the objective. Besides, neutralisations purely doesn't count while it's the same thing gameplay-related (You click, bar is filling, goal done, next.) So, in the end, it'll encourage toxic behaviour of people, trying to camp behind while they leave their team outnumbered. After, the achievement itself isn't bad as it's a way to push people to play the objective, which is the wanted effect. But i see 2 solutions to improve this :

    1 : Make neutralisations count. Again, it's the same action as capturing and just doing this will double the progression
    2 : As frontline is about team gameplay, make all the team capture/neutralisation count, because it'll encourage everybody to play objectives without having to think about achievement, leaving more space to focus on the map.

    The idea is to make progression as smooth as possible, even if it implies to grind a little bit more.

    https://na.finalfantasyxiv.com/lodes...t/ce553fb4e9f/

    Whatever grindy the Tank You achievement is, at least it has the merit of offering a guarantee on progression : you do a dungeon/raid for 5 to 20 minutes and you gain +1.

    And that's the idea about Fall Guys achievement. Replacing (or reducing the number of wins to 10 like JACTAs) the achievement by "Participate to XXX Blundervilles" or "Win XXX rounds" would reward player effort while having fun because the pressure about winning wouldn't be such a priority. And if you win, it's a bonus. Also, as it's a collaboration, i think it's best to give player a good experience, thus all the idea about frustrating-reducing thought.
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    Last edited by Ryotsune; 11-07-2023 at 01:36 AM.