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  1. #1
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    442
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100

    Please make Dark Missionary a level 70 ability

    Passage of Arms (Paladin): Level 70
    Heart of Light (Gunbreaker): Level 70
    Shake it off (Warrior): Level 70
    Dark Missionary (Dark Knight): Level 76??

    Haven't seen this talked about in awhile. Please fix it (6.55 preferably). No reason Dark Missionary can't be a level 70 ability, and there is no way the spaghetti code is so bad that it can't be handled quickly.
    (4)

  2. #2
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TomsYoungerBro View Post
    Passage of Arms (Paladin): Level 70
    Heart of Light (Gunbreaker): Level 70
    Shake it off (Warrior): Level 70
    Dark Missionary (Dark Knight): Level 76??

    Haven't seen this talked about in awhile. Please fix it (6.55 preferably). No reason Dark Missionary can't be a level 70 ability, and there is no way the spaghetti code is so bad that it can't be handled quickly.
    Quote Originally Posted by TomsYoungerBro View Post
    They should try just getting good at the game they play 24/7 instead?
    Looks like this works for you.

    Time to adapt buddy
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,791
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    This happens with other abilities on other jobs as well. At a new expansion, they look at what a job doesn't have that other jobs in the category do have and add it.

    So some jobs get an AoE version of an ability later than another job, or a gap closer later than another job, and that's how it is.

    One example was how Paladin spammed Holy Spirit like Warrior spams Fell Cleave. Then they added Confiteor to Paladin. In EW, they thought, let's give Warrior a version of Confiteor (Primal Rend).

    But since they gave Paladin a Blade of Faith combo, we could dare to make the prediction that Warrior will get an Axe of Rage combo in Dawntrail, and that would not be available at the same level as Paladin's version.

    SE just does this with the jobs so if they fixed Dark Missionary we could pose the question of why not balance the time of gaining similar abilities across all jobs as well.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    442
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stormpeaks View Post
    Looks like this works for you.

    Time to adapt buddy
    Hilarious how much that comment struck a nerve with you. Fall guys event got you tilted storm peaks :P?

    I did adapt and cleared every ult on Dark Knight, including UWU and UCOB where this would be missed. There is no reason Dark Knight shouldn't have their AoE mit at this point though


    Quote Originally Posted by Jeeqbit View Post
    This happens with other abilities on other jobs as well. At a new expansion, they look at what a job doesn't have that other jobs in the category do have and add it.

    So some jobs get an AoE version of an ability later than another job, or a gap closer later than another job, and that's how it is.

    One example was how Paladin spammed Holy Spirit like Warrior spams Fell Cleave. Then they added Confiteor to Paladin. In EW, they thought, let's give Warrior a version of Confiteor (Primal Rend).

    But since they gave Paladin a Blade of Faith combo, we could dare to make the prediction that Warrior will get an Axe of Rage combo in Dawntrail, and that would not be available at the same level as Paladin's version.

    SE just does this with the jobs so if they fixed Dark Missionary we could pose the question of why not balance the time of gaining similar abilities across all jobs as well.
    This is a false equivalency. You are comparing giving something to a class as opposed to just adjusting what a class already has. SE has given every Tank an AoE mitigation. Why isn't Dark knights level 70? They fixed Dark Knight's AOE problems with Stalwart soul patches ago. Its the same issue here.
    (6)
    Last edited by TomsYoungerBro; 11-07-2023 at 12:18 AM.

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,933
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Playing drk in ucob is essentially griefing so I am very much in favor of this.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,791
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    This is a false equivalency. You are comparing giving something to a class as opposed to just adjusting what a class already has.
    No it is not. You did not understand my post.

    I said that lots of other abilities are like this. As I said, Paladin gets Confiteor at level 80 and Warrior gets Primal Rend at level 90. Paladin gets a gap closer at 74 while Dark Knight gets it at 54.

    It's because they view it as the abilities that were added in that expansion at that level and they usually try not to change the rotation they once had unless it's absolutely needed, like with Summoner and Paladin. And even then, they still try to keep it familiar to how it was by leaving Summoner with egis at lower levels and keeping actions like Goring Blade, Royal Authority and Holy Spirit at the same level just used differently.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    442
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I said that lots of other abilities are like this. As I said, Paladin gets Confiteor at level 80 and Warrior gets Primal Rend at level 90. Paladin gets a gap closer at 74 while Dark Knight gets it at 54.
    I mean the gap closer should definitely be looked at for paladin then, no? I'm sure there are other cases of these issues outside of just Dark Missionary. Like i said before, Stalwart soul got adjusted a few patches ago. Would you have been throwing out this same argument before then? I would also argue mitigation =/= damage. Every tank role has at least reprisal + an AoE mitigation at 70 except Dark Knight. It should be fixed .
    (1)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,522
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    I mean the gap closer should definitely be looked at for paladin then, no? I'm sure there are other cases of these issues outside of just Dark Missionary. Like i said before, Stalwart soul got adjusted a few patches ago. Would you have been throwing out this same argument before then? I would also argue mitigation =/= damage. Every tank role has at least reprisal + an AoE mitigation at 70 except Dark Knight. It should be fixed .
    Having all tanks learn the same things around all the level brackets makes for a boring levelling experience. The actual outlier here is Gunbreaker doing too much having access of basically everything at 70 so if anything their Heart of Light should be moved up or their damage output be adjusted.

    DRK got Stalwart Soul at 6.0 down to Lv40 because it was a decent streamlining of gameplay, making using Flood of Darkness / Shadow in AOE not a slog and far more accessible. Having Dark Missionary down at 70 does nothing for the job except just create another tank that has an AOE mitigation, which there is already plenty of even if you were to have a Dark Knight in your party. You make up for it for frequent access of TBN.

    So let's go about it, let's make sure all tanks have all fundamental tank things at Lv70, because why not? There are ultimates right? Let's give:

    -Paladin their dash and possibly even their HP recovery on using damaging spells at low levels because they need it and other tanks have it
    -Warrior Nascent Flash because they are kind of just a Holmgang bot and can't give anything to their co-tank, so they need it and because other tanks have it
    -Gunbreaker Fated Circle at Lv70 so they can finally use AOE spenders, which they totally need at that level to inflate their already way too high damage on UcoB adds and because other tanks have it
    -give all other tanks their Lv82 mitigation upgrade to achieve parity with TBN's power because they clearly need it

    We can go on and on about how much you are "griefing your party" for playing Dark Knight, but at the end of the day you absolutely do not need it because there is enough mitigation as is and lacking one will not make the fight unclearable.
    (1)

  9. #9
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by TomsYoungerBro View Post
    I mean the gap closer should definitely be looked at for paladin then, no? I'm sure there are other cases of these issues outside of just Dark Missionary. Like i said before, Stalwart soul got adjusted a few patches ago. Would you have been throwing out this same argument before then? I would also argue mitigation =/= damage. Every tank role has at least reprisal + an AoE mitigation at 70 except Dark Knight. It should be fixed .
    A tldr of what they're saying is that SE doesn't care about anything besides balance for current end game. This includes past ultimates. It would obviously be nice, but they don't usually bother adjusting. There's plenty of jobs at various levelling dungeons that are just awkward to play because of their skill sets at those levels.


    It really should be fixed but it likely won't, and some people will even defend it because apparently fixing it would mean job homogenization which is supposedly boring. Probably sounds fair until you play the various jobs at each of their awkward points and realize that it doesn't really make the experience anymore interesting.
    (6)
    Last edited by NekoMataMata; 11-07-2023 at 01:24 AM.

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,791
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    I mean the gap closer should definitely be looked at for paladin then, no?
    Sure. It doesn't bother me that much, but it is kinda odd and might make sense for them to look at.

    However, I do really appreciate the idea that we "sync down to the rotation and kit of a previous expansion" because then it more closely resembles the experience we actually had in that expansion. So if, for example, we didn't have Dark Missionary available when that content was current, then the newer players doing it will get to have that same experience - negative or punishing as it may be.

    Like i said before, Stalwart soul got adjusted a few patches ago. Would you have been throwing out this same argument before then?
    Yes, in fact I'm sure I probably did sometimes in my thousands of posts.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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