
Originally Posted by
SargeTheSeagull
The last few weeks i've been trying to pin down exactly why i'm not as hyped for DT as I was for previous expansions. I think i've figured out why. DT doesn't look like it's going to improve upon anything (graphics update aside), just be more of what we have. Now i'm not saying that's bad, 14 is a pretty solid game and the graphics update is going to be massive, but let's be honest, EW has shown a few of the game's cracks.
You know what would really get my blood pumping? Yoshi P getting on stage at JP Fanfest and talking the whole time about improving 14's core. Stuff like gearing overhauls, healers getting more fun, FATE reworks, extreme 24 man raids, faster leveling, item level sync in certain duty finder stuff, glamour being non-job locked, sidequests giving tomestones at max level, customizable job animations, big job changes, duty roulette changes, UI improvements, portrait system fixes, or even letting you craft using materials in your retainers' inventories. Things that make FF14 better, not just more.
We know we're going to the new world. We know we're trying to find the city of gold. We know we're getting six zones, a town, a city, new fates and sidequests and raids. Can you tell us instead what is going to be new and exciting about them aside from visuals? Can the FATEs in a zone trigger a critical engagement or notorious monster? Do you get a zone themed glam set for doing every sidequest in a zone? Things like that would be dozens of times more exciting than spending an hour on stage rehashing things we already know.