I'm grateful for the Endsinger adjustments, but the rest of the bosses are in desperate need of adjustments, the balance seems to be all over the place and I don't get why some are an absolute pushover while others feel like they released yesterday.

Some examples, off the top of my head:
  • The Four Lords Trial series still feel fun to do and they don't die in seconds, they released in SB. Compare it to the Weapons in ShB that nowadays are an absolute pushover. I was hyped for the Big Fat Tacos music and instead all I got was dissapointment.
  • Eden's Verse raids in normal were an absolute blast, yet you make it to Miss Turndelaeeton and her lights get turned off way too fast, with a battle that doesn't end immediately thanks to the crystal phase and the ice breaking phase.
  • The bosses in Malikah's Well barely get to do anything, yet you make it to BE NOT AFRAID and the boss isn't an absolute pushover.
  • Every boss from the Void Ark gets snuffed, except Echydna. Arachne in Mhach often gets her vortex phase skipped and Forgall often skips the first add phase, yet every other boss do their things. For some reason, only Proto Ultima is a joke in Dun Scaith.

There's more, but I'm impressed at how radical the shifts in difficulty are, sometimes inside the same instance. I know power and ability creep is a thing that has affected ARR and HW heavily, but I'm surprised to see how many of the ShB stuff is marginally less threatening in terms of HP than some of the SB ones...

That's my opinion, how about you?