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  1. #71
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Xianghua View Post
    Seriously if you have 2 healers in the group and both of them can't keep themselves and everyone else in the party alive. They really we need learn how to play. My group runs with 1 whm for most content and she can easily keep the entire party healed and alive without mp issues. There is no excuse 2 whm can't..
    Except when the dd who needs the cure for some reason known only to themselves runs all the way over fkn there..........

    As for throwing cures to top of dds hp screw that, use regen. if a dd is taking more damage than regen can keep up with then they're doing something wrong for the most part. yes shit happens and you need the occasional cure but most of the time regen + there self heals second wind necrogenesis etc is enough to keep any dd standing.
    (3)

  2. 07-13-2012 10:55 AM

  3. #72
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Done ifrit fights with DD who like to stand where ever they want and out of range of whms. i expect the DD to be in range of the whms for heals i dont expect the whms being forced to move out of thier position to heal them.
    (0)

  4. #73
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Heal the DD as much as possible. The only time I dont is if they're about to get one shotted and won't make it out anyway, or if the tank is in need of heals more at that moment. If they pull hate, they're doing their job, while the tank isn't keeping up with his. Some tanks are just gimp so it's inevitable.. I've gone from green to flashing red in one combo on my Monk before. Whm's should be prepared to deal with situations like that.
    (0)
    Last edited by Relic; 07-14-2012 at 06:13 PM.

  5. #74
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Can't really agree on that - if the tank can't hold the hate, you have to stop nuking.

    Of course the best case would be a tank that holds hate whatever you do, but remember that not every tank will live up to your expectations - if you can't live with that slow down a bit on damage (its just ifrit we're talking about here) and replace him, but don't keep nuking and bitch at him afterwards, thats kind of unproductive :3
    (1)

  6. #75
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    I have played both tanks and healers on alot of mmos, especially ff11. I personally find healing the easiest of the 3 jobs... as long as DDs play by the rules. Unfortunately on 14 I have been a solo player but I will most likely raise WHM as my job. I will say tanking takes skill in knowing when and how to best use hate gaining abilities but that being said DDs need to watch there own enmity. I have healed groups in other mmos that did not know a fight was to play out or where to run when the defecation hit the rotating oscillator. I let them die all for the greater good... IOWs i let them die to conserve MP, you do have incompetent DD, healers AND tanks and wipes could be due to any combination thereof. First thing ANYONE should look at is if they are well enough to do the fight.. ie.. gear.. some are some aren't.. if your gear isn't up to par dont do endgame... you're just dead weight... if everyone is up to par then it falls on skill and some people need to be dropped and replaced... unless you need or are running 2 tanks/healers neither job can be carried... but DDs can and some do crap because of it, but a bad healer/tank can also wipe a group.. so it's best to look at every player and not just one or 2.. and because I could i used to both heal AND DD in ff 14 as a SMN/WHM and I did pretty good at it too.. my group never needed 2 healers in rough spots.. if it is truly a rough battle then maybe one of the caster DDs (if they are able to) should equip some healing spells to their action bar and honestly help the healer. Things can go wrong and it can be alot on one healer if you have bad DD or a tank that can't get hit like s/he should and a few extra heals are needed from time to time. I know it may not be the wisest decision with all the changes but im not going for WHM til i cap CNJ. As stated I AM a solo player but I do study whatever role I chose to take so that I know I not the cause for the wipe.. Perhaps some people need to rid themselves of their pride and check their own skills out first.. But remember first and foremost.. IT'S A GAME!!! You play to have fun, and endgame must remain difficult and not for the leisurely player who doesn't want to have their skills tested.
    (0)

  7. #76
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    O you want heals? stop running and come in range then. christ reminds me of people who *demand* raises even if it costs the battle.

    I try to keep everyone up, but people tend to get grouchy when the whm or tank dies because dds can't manage their hate and hp recovery skills
    EDIT thus causing whm to wrongly decide to start cure bombing them, blah
    (0)
    Last edited by Amyas; 08-15-2012 at 03:33 PM.

  8. #77
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Look, it boils down to this...The party needs to work together. Tanks need to keep and hold hate while at the same time, keeping the mobs AOE's (if they have them) from hitting the party. DD's need to take things out as quickly as possible without taking hate from the tank or taking too much damage. Healers need to keep everyone...yes everyone alive.

    As a whm, I do everything I can to keep everyone alive. SS/Regen/Protect...I dream them. Benediction, not afraid to use it. Seeing party members in the red, causes my blood pressure to rise...that said:


    Do you know how many DD's run out of range while we're buffing because you're too impatient to wait?

    Or how many run AWAY from me when you need a cure...look if you have hate run TOWARDS the TANK. I can heal you there and you won't pull that angry baddie towards the party/me which could cause me further healing dilemas.

    Do you know how many times I'm in a battle like Chimera, where even if everyone IS doing their job, I'm still riding red...some random blm decides he's gonna pull hate in the beginning of the fight instead of letting the tank build properly? And I have to choose, cure them and pull hate or let them take a dirt nap (which btw resets that BLM's hate problem).

    Do you know how many times I've been in Coin Counter Battles, and people keep on DDing right through Animal Instinct only to either kill off or severely injure most if not all the party?

    Or how many tanks and DD's who don't avoid the moves they properly should?

    Yet, to my knowledge, there have been no forum posts started by WHM's whining about how other classes/jobs don't hold their weight in the party...you know why? Because a GOOD WHM know how to compensate for your screw ups...and they are YOUR screw-ups. We already plan for the damage we know people will take: Regen rotations in AV, Keeping buffs like SS/Protect up during an Astral Flow, knowing the spots a tank will stop in a dungeon to cure them to full/buff them etc....and still usually manage toovercome the damage that shouldn't have been taken. I think WHM is probably the most quick-decision making role in the game atm. We have to watch the entire battlefield, our hate, MP levels etc and instantly decide, who gets what when....sometimes we screw up. But usually we only get put in a position to screw up when someone else already made the mistake.


    ...and sometimes, it IS more efficient to let the DD who is constantly getting hit by stuff that everyone else is avoiding, take a dirt nap...Raise is sometimes cheaper and more effective than spamming cure. If you don't like it, you could always, I don't know...become a White Mage
    (5)

  9. #78
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I haven't been in a situation really where Regen/stoneskin wasn't enough to keep the DD's alive. aside from massive AoE, in which case i benediction.

    if my DDs are taking massive damage, they did something wrong. in which case dieing will reset their hate. if they want to stay alive, they need to not do stupid crap and learn to manage their hate.
    (1)

  10. #79
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Fortunately Regen is IMBA so I just toss that on any DD and if they are taking more damage then what Regen can protect them for then 9 times out of 10 it is their fault ; D.
    (0)

  11. #80
    Player
    Rollan's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Character
    Rollan Kyojin
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    Sorry, us WHM's expect DD's to avoid things.
    (0)

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