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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I wouldn't that far. I've seen lots of monk parties defeat good King Mog. It's all in the Stun.

    Yoshi has designed DD very well, only problem is, player's who don't take advantage of that design will call for heals in hope that WHMs will make up for it and then get mad when they get the WHMs voice mail.
    (2)

  2. #2
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I wouldn't that far. I've seen lots of monk parties defeat good King Mog. It's all in the Stun.

    Yoshi has designed DD very well, only problem is, player's who don't take advantage of that design will call for heals in hope that WHMs will make up for it and then get mad when they get the WHMs voice mail.
    Isn't the case. MP is such a non issue in this game for healing and practically every event there are 2 WHMS taking part. Yet for some reason healing DD is seen as a waste of MP.

    Yes there are attacks DD can dodge and good DD will dodge, however a DD shouldn't be standing off in the distance to avoid moogle aoe other than King's aoe. Aside from the blm moogle who is easily stunned, the damage taken by drg and mnk from other random damage is ridiculously easy to heal yet it's being seen as a waste of MP. That's pretty WTF inducing and makes it understandable that currently most endgame strategy takes a very range-centric approach with 1 upfront war who tanks.
    (7)
    Last edited by Wevlum; 07-07-2012 at 07:16 AM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #3
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    I have played both tanks and healers on alot of mmos, especially ff11. I personally find healing the easiest of the 3 jobs... as long as DDs play by the rules. Unfortunately on 14 I have been a solo player but I will most likely raise WHM as my job. I will say tanking takes skill in knowing when and how to best use hate gaining abilities but that being said DDs need to watch there own enmity. I have healed groups in other mmos that did not know a fight was to play out or where to run when the defecation hit the rotating oscillator. I let them die all for the greater good... IOWs i let them die to conserve MP, you do have incompetent DD, healers AND tanks and wipes could be due to any combination thereof. First thing ANYONE should look at is if they are well enough to do the fight.. ie.. gear.. some are some aren't.. if your gear isn't up to par dont do endgame... you're just dead weight... if everyone is up to par then it falls on skill and some people need to be dropped and replaced... unless you need or are running 2 tanks/healers neither job can be carried... but DDs can and some do crap because of it, but a bad healer/tank can also wipe a group.. so it's best to look at every player and not just one or 2.. and because I could i used to both heal AND DD in ff 14 as a SMN/WHM and I did pretty good at it too.. my group never needed 2 healers in rough spots.. if it is truly a rough battle then maybe one of the caster DDs (if they are able to) should equip some healing spells to their action bar and honestly help the healer. Things can go wrong and it can be alot on one healer if you have bad DD or a tank that can't get hit like s/he should and a few extra heals are needed from time to time. I know it may not be the wisest decision with all the changes but im not going for WHM til i cap CNJ. As stated I AM a solo player but I do study whatever role I chose to take so that I know I not the cause for the wipe.. Perhaps some people need to rid themselves of their pride and check their own skills out first.. But remember first and foremost.. IT'S A GAME!!! You play to have fun, and endgame must remain difficult and not for the leisurely player who doesn't want to have their skills tested.
    (0)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Where did I say anything about MP in that post. My first post is true. Tanks take a lot of damage. I don't have MP for two tanks.

    Yes Healing DD is simple most of the time and should happen most of the time, unless the WHM is just not paying attention (there are bad WHMs)

    But see my first post.

    I have the biggest issue with DD calling for heals out of range and expecting me to come dashing to their rescue. On Ifrit, I need to stay in my safe spot and pop a resonance if it's up to heal. Or stop all healing completely, run in range to them (cuz they ain't coming to me!), stop again and stand there and heal while I pray I don't get killed! (especially if I'm the only WHM).

    In Moogle, when tons of stuff is going on, BLM Pomflare is what hits the DD hardest. One WHM should do a Curaga. Which is fine. What they should do is gather at the WHM when Pomflare hits, but that's not what happens. What happens is they scatter to the 4 winds and there's always one lone sheep in the red calling for a heal out of range.

    Drives me bananas.
    (8)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by HiirNoivl View Post
    Where did I say anything about MP in that post. My first post is true. Tanks take a lot of damage. I don't have MP for two tanks.

    Yes Healing DD is simple most of the time and should happen most of the time, unless the WHM is just not paying attention (there are bad WHMs)

    But see my first post.

    I have the biggest issue with DD calling for heals out of range and expecting me to come dashing to their rescue. On Ifrit, I need to stay in my safe spot and pop a resonance if it's up to heal. Or stop all healing completely, run in range to them (cuz they ain't coming to me!), stop again and stand there and heal while I pray I don't get killed! (especially if I'm the only WHM).

    In Moogle, when tons of stuff is going on, BLM Pomflare is what hits the DD hardest. One WHM should do a Curaga. Which is fine. What they should do is gather at the WHM when Pomflare hits, but that's not what happens. What happens is they scatter to the 4 winds and there's always one lone sheep in the red calling for a heal out of range.

    Drives me bananas.
    Ifrit should be no excuse.

    Melee dd's are in range of both white mages if they are standing in the spots that everyone else stands in. I used to heal on Ifrit, I know how it works.

    And honestly, as a White Mage, YOU should be in range of everyone and not just the tank. That is YOUR job. Plus if you are in range of the tank, you are usually in range of the dd's.
    (2)

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by HiirNoivl View Post
    I have the biggest issue with DD calling for heals out of range and expecting me to come dashing to their rescue. On Ifrit, I need to stay in my safe spot and pop a resonance if it's up to heal. Or stop all healing completely, run in range to them (cuz they ain't coming to me!), stop again and stand there and heal while I pray I don't get killed! (especially if I'm the only WHM).
    Whm doesn't have to stay in its "safe" spot for Ifrit. If you memorize the entire arena and know the mechanics of the encounter, a whm can run all over the field and be safe. While I agree that if a melee is below 20% hp that they should avoid the possibility of taking any more damage (because leaving combat for 20 seconds spares a lot more of your total damage than dying and waiting for a revive), but don't act like a whms' job is hard to do. If you want to be considered a good healer, you need to be able to counteract other peoples' stupidity, plain and simple. If you want to be an adequate whm, keep the tank alive.
    (1)

  7. #7
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryans View Post
    Whm doesn't have to stay in its "safe" spot for Ifrit. If you memorize the entire arena and know the mechanics of the encounter, a whm can run all over the field and be safe. While I agree that if a melee is below 20% hp that they should avoid the possibility of taking any more damage (because leaving combat for 20 seconds spares a lot more of your total damage than dying and waiting for a revive), but don't act like a whms' job is hard to do. If you want to be considered a good healer, you need to be able to counteract other peoples' stupidity, plain and simple. If you want to be an adequate whm, keep the tank alive.
    I don't carry people's stupidity, the tank does. People can be as stupid as they like, but if I run around the field trying to heal them, I'm going to find myself out of range of tank or out of MP or both and then its a wipe.

    Don't act like you know how to play WHM.
    (7)

  8. #8
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by HiirNoivl View Post
    I don't carry people's stupidity, the tank does. People can be as stupid as they like, but if I run around the field trying to heal them, I'm going to find myself out of range of tank or out of MP or both and then its a wipe.

    Don't act like you know how to play WHM.
    Best way to cure stupid people? Don't play with them.
    (3)

  9. #9
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by HiirNoivl View Post
    I don't carry people's stupidity, the tank does. People can be as stupid as they like, but if I run around the field trying to heal them, I'm going to find myself out of range of tank or out of MP or both and then its a wipe.

    Don't act like you know how to play WHM.
    Hiir I've missed you and I'm coming back to Fabul in 2.0 (if they allow server transfers) ^^
    (0)

  10. #10
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Heal the DD as much as possible. The only time I dont is if they're about to get one shotted and won't make it out anyway, or if the tank is in need of heals more at that moment. If they pull hate, they're doing their job, while the tank isn't keeping up with his. Some tanks are just gimp so it's inevitable.. I've gone from green to flashing red in one combo on my Monk before. Whm's should be prepared to deal with situations like that.
    (0)
    Last edited by Relic; 07-14-2012 at 06:13 PM.

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