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  1. #1
    Player
    Frost1800's Avatar
    Join Date
    Nov 2020
    Posts
    51
    Character
    Una Lesrekta
    World
    Sophia
    Main Class
    Black Mage Lv 90

    Endwalker hates mid-core players

    In Endwalkers, for causal players, there are:
    Island Sanctuary
    Seasonal events
    MSQ and Sidequests
    Dungeons
    Custom Deliveries
    Beast tribes
    Eureka Orthos
    Variant dungeons.

    For hard-core players, there are:
    12 Savage raids
    2 Ultimates
    3 Criterion Savages

    For mid-core players, there are:
    7 Extreme trials
    3 Criterion dungeons
    5 Unreal trials (not exactly new content)

    I think having more mid-core content, can help players transition from causal to hard-core content, so it is not exactly only helpful for mid-core players only.
    (10)

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    I agree Mid core players got the short end of the stick in this expac. We didnt even get an involved relic progression this expac. In the past relics kept me playing in between tiers since I enjoy the grind every day but this expac it was so meh. Relic was boiled down to do a hindy quest, buy 3 mats with tombstones, and then get the relic. So boring and not engaging at all since I could get my relic on the first day the new one came out. Now Hardcore players get yet another glowy weapon with this patch that they can work towards meanwhile mid-core get a boring relic quest that only requires them to turn in tombstones. I dont know if ppl consider relics as mid-core or not, but I do since doing relics in the past was a grind and time investment. This tier relic tho I would say is aimed more toward casual players than anyone else since it is super easy to get.
    (1)
    Last edited by MrJPtheAssassin; 11-04-2023 at 05:16 AM.

  3. #3
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    702
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Said it before will say it again.

    Midcore content is lacking because everyone has an unagreeable different definition of what Mid-core actually means.
    Most mid-core content usually pendulates in one direction (casual or hardcore) more than neutrally in the middle.

    Sub note: The devs have gone on record to say that Relics are casual content to them not Mid-core.
    (13)
    Last edited by Bonoki; 11-04-2023 at 05:20 AM.
    99.99% chance probably a Titanman alt

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    can't hate something that doesn't exist mid core is a myth.
    (4)

  5. #5
    Player
    SernMoe's Avatar
    Join Date
    Feb 2020
    Location
    Amaurot
    Posts
    2
    Character
    Father Zuke
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Criterion is more hardcore than 7/12 savages
    (8)

  6. #6
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Listing Seasonal Events alongside Savage Raids seems a bit disingenuous, those are at most 2 quests that cannot be repeated, and take a total of about 10 minutes to complete and earn everything for.
    (0)

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Bonoki View Post
    Said it before will say it again.

    Midcore content is lacking because everyone has an unagreeable different definition of what Mid-core actually means.
    Most mid-core content usually pendulates in one direction (casual or hardcore) more than neutrally in the middle.

    Sub note: The devs have gone on record to say that Relics are casual content to them not Mid-core.
    Midcore is never midcore for multiple people.

    Heck we even have people like Zepla and Mr.Happy saying that Savage is considered midcore and that is the most out of touching thing Ive yet to hear.
    (18)

  8. #8
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Frost1800 View Post
    In Endwalkers, for causal players, there are:
    Island Sanctuary
    Seasonal events
    MSQ and Sidequests
    Dungeons
    Custom Deliveries
    Beast tribes
    Eureka Orthos
    Variant dungeons.

    For hard-core players, there are:
    12 Savage raids
    2 Ultimates
    3 Criterion Savages

    For mid-core players, there are:
    7 Extreme trials
    3 Criterion dungeons
    5 Unreal trials (not exactly new content)

    I think having more mid-core content, can help players transition from causal to hard-core content, so it is not exactly only helpful for mid-core players only.
    I think a lot of this becomes messy because there are numerous ways to be "casual" and numerous ways to be "hardcore", so we often disagree on this terminology. Things can be hardcore because of game difficulty, but they can also be hardcore because of things like time commitments and convenience. For some people a need to communicate can be hardcore. What some players take for granted will be a big ask for others.

    For example, the most important aspect of "casual" content for me is that I can conveniently access it without devoting a lot of time or overhead to the process of getting in the door. If I would need a Party Finder or a static instead of automated matchmaking, that's hardcore content.

    And in terms of difficulty, I do want to be challenged, but I don't want to be faced against something so challenging and nuanced that I'm expected to have read a guide first. Personally, I'd like something that my group of randomly matched newcomers will be able to figure out from scratch before the instance timer runs out; for my needs, that would be a good mid-core. But if there are runs entirely devoted to progging, that's hardcore. And in terms of challenge, that keeps me away from the "hardcore" side of FF14 content, even though the "casual" content has less oomph than would be ideal.

    When we talk about bridging the casual vs hardcore gap, I think we too often focus entirely on difficulty and challenge and ignore these other spectrums. We think about content that gradually raises in difficulty until players are facing the game's greatest challenges, but we forget that there's no content that is capable of converting a player who doesn't want to spend 20 minutes waiting in Party Finder into someone who is fine with that; there's no well-balanced trial that is going to en masse change players' personal preferences. There are barriers that prevent players from graduating to more difficult content that have nothing to do with skill.

    All of which is to say, we will never be able to solve these problems until we learn to discuss all of these different aspects of the issue. For some players, the thing that's keeping them from doing Savage content isn't a lack of skill or a desire to improve as a player, but rather that they only have limited and sporadic windows during which they can game, or that after a long day of work they just don't have the energy to talk to other people.
    (3)

  9. #9
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Midcore is never midcore for multiple people.

    Heck we even have people like Zepla and Mr.Happy saying that Savage is considered midcore and that is the most out of touching thing Ive yet to hear.
    Uh, yeah the people whose job is to literally make videos and grind content to make videos are probably not the best people to ask what qualifies as midcore. The average person playing this game isn't even doing it when they are at their best condition: most are doing it after work or school and are tired, worn out, and maybe playing anywhere from 2-4 hours a night.

    And mid-core content in an MMO is where gearing up happens normally. While some games do push higher level gear in the hardest content, they are really the exception over the norm. Heck, FFXIV is the weirdest with end game since they make dyable armor only available from savage for some reason, and then no one has a right to a true top tier weapon outside savage until the very end of the expansion when it doesn't matter anymore. Everyone should have access to the top iLvL weapon from mid-core, what they should be doing is giving cosmetic upgrades or something like a trophy item for doing the hardest content.
    (1)

  10. #10
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bonoki View Post
    Said it before will say it again.

    Midcore content is lacking because everyone has an unagreeable different definition of what Mid-core actually means.
    Most mid-core content usually pendulates in one direction (casual or hardcore) more than neutrally in the middle.

    Sub note: The devs have gone on record to say that Relics are casual content to them not Mid-core.
    I don't know what the devs are smoking if they consider relics mid-core.

    ARR core relics are insanely grindy and casuals simply don't bother. Arguably the same with HW relics.

    Eureka is especially gatekeepy with its compounding subsystems, so also definitely not something casuals pursue.

    And Bozja is only modestly less demanding than Eureka, and like Eureka most casuals didn't even bother participating in it.

    The only relics that have even marginally been "casual" have been Endwalker relics, and not only have they been criticized for lacking any real content, but I think it was a poor decision to designate *any* prestige weapon grind as "casual".

    Roulettes are casual. Gold Saucer is casual. Festivals are casual. Island Sanctuary is casual. Retainers and housing and glams are casual. If relics are supposed to be "casual", then the devs are losing their touch, and I suppose nothing in the game is intended to mean anything anymore under this guise of "listening to fans" and "accessibility".

    I'm not even really in any place to be indignant as a matter of personal offense. I am quite casual. I got through the first map and a bit of both Bozja and Eureka before giving up. I haven't bothered with current tier Savage or Extremes. I haven't bothered with Criterions. The most "mid-core" stuff I ever did was a single ARR relic and HW relic, and that was plenty "not casual" enough for me to (a) be hesitant about even attempting it and (b) never want to do it again. I'm mostly just offended at how delusionally wrong the devs' take is on that.
    (5)
    Last edited by SeverianLyonesse; 11-04-2023 at 12:32 PM.

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