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  1. #31
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rongway View Post
    There isn't any potential in it. It is mathematically a damage loss over Kaeshi:Setsugekka in all cases.

    Here is an updated table with current potencies based on this SAM FAQ answer from the Balance regarding this topic:


    The green and yellow cells in the Kaeshi:Higanbana case where it looks like it pulls ahead or ties aren't real because the damage from Higanbana is a DoT. The Kaeshi:Setsugekka case is ahead from the moment of Kaeshi:Setsugekka onward. This is even before considering the autocrit on Setsugekka and Kaeshi:Setsugekka.
    Yes, I do agree with you about the math and Kaeshi: Higanbana is always a damage loss hence I have never really touched/used Kaeshi: Higanbana ever since Square-Enix released Tsubame-gaeshi back in 5.x. However, what I meant by potential is that if Kaeshi: Higanbana can be re-worked into another skill... perhaps..? Then that potential may come into play.
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    Last edited by SoloD007; 11-10-2023 at 01:15 PM. Reason: Spelling/grammar error

  2. #32
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Dots are not fun compared to double setsugekka on single target. The whole appealing thing about samurai single target is spamming as much setsugekka as possible. Using a tsubame cooldown on a dot is so much less exciting. even if we got another charge of tsubame, even if we had infinite charges of tsubame lol.

    Even in AoE, I'd prefer for them to give us the AoE version of yukikaze that was featured in the endwalker preview, and have it transform the initial cast of higanbana into a conal aoe if used as the next action. Opposed to having tsubame turn higanbana into a conal aoe. It's just far more exciting to use tsubame on big damage abilities like tenka gouken or setsugekka.

    The purpose kaeshi higanbana serves is to get us thinking about how abilities are used and what potencies are worth it. It's good as is and changing it would be an over-simplification of the combat system I think. Plenty of other jobs have abilities that are not worth using in any pve situation. Mainly healers, but there are others too. Using hyoton as a ninja is always a potency loss for example.
    The idea of Kaeshi: Higanbana re-worked into a conal AOE is starting to look better and better now (In my own opinion) haha.
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