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  1. #28
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    And then a new expansion drops and you're weaker again. Big whoop. I really don't care. You fail to see the point I was making. Min-maxers should have no say over design. Period. And, again, you're not weaker, you gained a heal as compensation. If people don't see healing as valuable (I can certainly see where they're coming from) that's ultimately their decision. Even if we exclude SMN, we're still left with enough other cases.
    Again, trying to put this down to min maxing has blinded you to the core issue. So, for the last time, here are the details:

    I will look at potency over a time, this is stat and level independent.

    On the release of EW, Bahamut's potency profile looked like this for single target:

    6x Astral Impulse at 430 potency = 2580 total potency
    1x Death Flare at 500 potency = 500 potency
    1x Akh Morn at 1300 potency = 1300 potency
    Total potency = 4380

    For Phoenix:
    6x Fountain of Fire at 430 potency = 2580 potency
    1x Revelation at 1300 potency = 1300 potency
    Total potency = 3880

    So, just for levelling to 80, you lost 500 potency worth of damage every 2 minutes just because you levelled up. This is why I used examples of other jobs getting upgrades that do less potency, but have a heal and ask, does that make sense? Because those are the exact same situations that Summoner ended up in. You can either say, yes, that isn't fair or you can say, no, stupid min maxers are complaining for no reason.

    If you still fail to see how this wasn't a min max issue then I am sorry for your lack of understanding and I am glad you are not on the job design/balance team.
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    Last edited by Mikey_R; 11-07-2023 at 02:35 AM.