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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    I don't see an issue in equalizing (or nearly doing so) Bahamut and Phoenix's dps. The issue is more like both demis are almost just a reskin of each other - you press the same gcds x6 and fill in the 2 ogcds somewhere, difference is that Phoenix has one of those being a heal. If the 3 gemstones can make their buttons promote somewhat of different playstyles, why not the Demis?

    I feel in a game like XIV, if Phoenix was just an opt choice for support healing for less dps, we'd rarely see it in group content as well as rarely seeing Bahamut during solo activities where sustained HP is important (like Deep Dungeons solo).

    Phoenix was cool in Shadowbringers and was relatively different from Bahamut.
    Now, Bahamut and Phoenix are essentially the same, except one provides situational regen.

    It's not a problem that Phoenix is as strong as Bahamut, but it's a shame that these two summons no longer have their unique mechanics.

    Before, Bahamut had a semi-turret phase where you had to use ruin IV for optimization, and Phoenix had a mobile phase with a combo.
    However, they managed to erase the distinction that used to exist between the two, personally i don't believe they will revert this change.

    I think the Summoner in PvP has more flavor in certain aspects, but unfortunately, it wouldn't fit well in PvE, I'm aware of that.
    However, I still believe that having the choice is good if the alternative offers a real advantage, even if it doesn't necessarily result in more DPS,
    yes people who seek parsing and optimization might not use it, but they represent a minor percentage of the community.

    But of course, they will never go for such a design, and obviously, it wouldn't please everyone.
    However, to be honest, I'm not sure how they could make the Summoner better than it is currently while keeping its current mechanics.

    Adding three more lego after Phoenix won't fundamentally change its rotation since they would have to align with how Ifrit, Garuda, and Titan work but with a different appearance,
    that's why I think the rework needs another rework and several changes in lower level.
    (1)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    Phoenix was cool in Shadowbringers and was relatively different from Bahamut.
    Now, Bahamut and Phoenix are essentially the same, except one provides situational regen.

    It's not a problem that Phoenix is as strong as Bahamut, but it's a shame that these two summons no longer have their unique mechanics.

    Before, Bahamut had a semi-turret phase where you had to use ruin IV for optimization, and Phoenix had a mobile phase with a combo.
    However, they managed to erase the distinction that used to exist between the two, personally i don't believe they will revert this change.

    I think the Summoner in PvP has more flavor in certain aspects, but unfortunately, it wouldn't fit well in PvE, I'm aware of that.
    However, I still believe that having the choice is good if the alternative offers a real advantage, even if it doesn't necessarily result in more DPS,
    yes people who seek parsing and optimization might not use it, but they represent a minor percentage of the community.

    But of course, they will never go for such a design, and obviously, it wouldn't please everyone.
    However, to be honest, I'm not sure how they could make the Summoner better than it is currently while keeping its current mechanics.

    Adding three more lego after Phoenix won't fundamentally change its rotation since they would have to align with how Ifrit, Garuda, and Titan work but with a different appearance,
    that's why I think the rework needs another rework and several changes in lower level.

    It's not a problem in and of itself. It's a problem that devs interpret feedback as "just adjust potency". There seems be some implying going on ITT that devs have come up with this idea just out of nowhere and that minmaxers/optimizers have nothing to do with it. I don't really buy that. Maybe "we just want the leveling progression to make sense" is the means but we ultimately know the goal and I very highly doubt it has to do with the average Joe doing MSQ. The average Joe playing a class just wants the solution that makes SMN fun to play-- the minmaxer raider wants Bahamut and Phoenix to be the same. Can we not just be honest here...and to be clear I agree with your quote I'm just asking the general question.
    (1)