Quote Originally Posted by Connor View Post
By this logic there’s absolutely no point in any kind of dps or rotational / ability variation on Summoner whatsoever. So…it’s perfect the way it is?

I mean, it’s literally straight up impossible for them to make a decision between two abilities without one becoming numerically superior . So using the logic of ‘these decisions must never happen because one will always be better than the other’, just means locking all jobs into the current design they have (no choices, conveyor belt rotations, no utility) for eternity. Why give Summoner a complex rotation with DoTs and oGCDs when people will chose the wrong ones? It can just have a small indistinct set of abilities that are all mostly the exact same. Now nobody will ever make the wrong decision again
And then people complain because a job is brain-dead or on autopilot. Yeah, don't listen to min-maxer in the first place.