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  1. #1
    Player
    os12ispeak's Avatar
    Join Date
    Jul 2021
    Location
    ULDATH i think
    Posts
    48
    Character
    Watashia Kamidesu
    World
    Jenova
    Main Class
    Gunbreaker Lv 90

    DSR PLD/WAR is the worst tank comp in the fight

    Lack of Magical Mitigation: Warriors and Paladins are traditionally considered more focused on physical damage mitigation rather than magical damage. If "Dragonsong's Reprise (Ultimate)" features a significant amount of magical damage or mechanics that require strong magical mitigation, a combination of two physical-focused tanks like warrior and paladin may struggle to handle such mechanics effectively.

    Limited Utility: The combination of warrior and paladin might be perceived as lacking in terms of utility and support compared to other tank compositions. Other tank classes, like Dark Knight and Gunbreaker, often bring unique utility skills that can be highly beneficial in challenging content.

    Synergy and Cooldowns: Effective tank compositions often rely on the synergy between the tank classes and their cooldowns. If warrior and paladin have overlapping cooldowns or their cooldowns don't complement each other well, it can lead to inefficient use of defensive abilities, making it harder to survive certain mechanics.

    https://imgur.com/weaHpHu I will be making a mit doc on this class very shortly.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,766
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I have an idea! Let's homogenize all the jobs so that all of them are a great comp. See, this is the problem with complaining about certain comps having a deficiency. It can lead the developers into the train of thought of further homogenization. It's better to think of them like a pure healer and a barrier healer. You can have two barrier tanks.

    I personally prefer PLD/WAR party mitigation because it has a shield that absorbs damage before any HP is even taken away, while GNB/DRK just reduce the incoming damage by 10% which often helps with survival, but doesn't feel as good to me. Add to that how there is a regen.

    As for them being physical tanks, that is no longer true. PLD's blocks and sheltron were improved to block magic, while WAR's parry on Raw Intuition was changed to flat mitigation and its physical defense buff, Foresight, was removed. So if we get their versions of Dark Mind, which are Thrill of Battle and Bulwark, it is fair to say both of these work against magic.

    In contrast, GNB still has some parry on its version of Dark Mind.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Didn't you already make a thread on this? Why another one.
    (2)

  4. #4
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Lack of Magical Mitigation: Warriors and Paladins are traditionally considered more focused on physical damage mitigation rather than magical damage. If "Dragonsong's Reprise (Ultimate)" features a significant amount of magical damage or mechanics that require strong magical mitigation, a combination of two physical-focused tanks like warrior and paladin may struggle to handle such mechanics effectively.
    How... is this true? Shake is a shield + regen that works against all types of damage and scales off of eating other cooldowns. Veil is ALSO a shield + regen. Last time I checked shields aren't really better suited towards physical over magical? Personal cooldowns are all flat damage reduction as well. Blood Whetting is Shield + Flat Mit + Leech. Sheltron is a double-stack of flat mit and is arguably stronger than other 30s cooldowns in exchange for gauge expenditure and shorter duration.

    Just because GNB and DRK mitigations specify magic damage doesn't mean that PLD and WAR are better suited towards physical damage, it just means that two tanks give shields that work against all damage while two tanks give mit that works exclusively on magic damage.

    Limited Utility: The combination of warrior and paladin might be perceived as lacking in terms of utility and support compared to other tank compositions. Other tank classes, like Dark Knight and Gunbreaker, often bring unique utility skills that can be highly beneficial in challenging content.
    I'm also unsure of what you mean by added utility here...?

    GNB has Aurora and Corundum that can go onto other targets and HoL.

    DRK has TBN and Oblation that can go onto other targets and DM. Also an additional 1-minute magic-exclusive cooldown in the form of Dark Mind, so I can see a little bit of extra tools there.

    PLD has Intervention and Cover for other players at the cost of gauge, an additional AOE mitigation in the form of passage, an additional personal cooldown in the form of bulwark, and on top of that Intervention can be buffed into what is effectively a rampart for the target player if rampart or sentinel is rolling.

    WAR probably has the least utility as Nascent offers some light protection and healing, but Shake can be buffed to be extraordinarily powerful if you feed it cooldowns. Beyond this, proper use of Thrill and Equilibrium can actually save healers some tools. WAR's biggest utility though is the ridiculously short cooldown of Holmgang. in DSR, they are the only job that can actually just invuln the first set of busters in phase 5 and have it up in time for Cauterize, giving them the ability to save literally all of their cooldowns for double dragons.

    (cont due to text limit)
    (0)

  5. #5
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Synergy and Cooldowns: Effective tank compositions often rely on the synergy between the tank classes and their cooldowns. If warrior and paladin have overlapping cooldowns or their cooldowns don't complement each other well, it can lead to inefficient use of defensive abilities, making it harder to survive certain mechanics.
    This can be said about any tank comp. You can just as easily overlap Missionary and HoL as Shake and Veil. You can just as easily over-mit with any tank.

    Honestly, I think that every tank has their pros and cons and all of them can and do work fine as long as players understand their kit and utilize it properly.
    (0)

  6. #6
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    769
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 95
    You can always unsub and move on from Yoshida game.
    (0)

  7. #7
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    I think it's okay for not every job to be the best at every fight. Some fights are better for WAR, some are better for DRK. We can have every class on one character, so it pays to explore more than one.
    (0)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  8. #8
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Also, there's already an optimized mit sheet that exists within the ultimate community for every possible tank combination.
    (1)

  9. #9
    Player
    os12ispeak's Avatar
    Join Date
    Jul 2021
    Location
    ULDATH i think
    Posts
    48
    Character
    Watashia Kamidesu
    World
    Jenova
    Main Class
    Gunbreaker Lv 90
    wrong the mit sheet is not optimized at all the makers of the sheet even admit this
    (0)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    WAR is a tank focused on high HP and HP recovery. It has the shortest invuln cooldown that, as others pointed out, allows them to stack mitigation elsewhere. All of their cooldowns work against all damage types.

    PLD is a tank focused on %-type mitigation and specializes in double-buster mitigation with Intervention when afforded. The weakness it has is 7min on their invuln ability and Bulwark (Block) not working against Damage over Time status effects. Barring this, all of their cooldowns work against all damage types.


    os12ispeak, I am not sure where you read or interpreted that WAR and PLD focus on physical mitigation but I urge you to fact-check your sources.
    (0)