A while ago (after ShB destroyed the previous job identity), I had an idea about a SCH rework around a mudra-like system using "words"
With the recent arcanism lore we got from Variant and Margrat, it seems they want to focus more on "arithmetic and magic circles", so I dug what I had and simplified
my old draft with that paradigm.
Disclaimer : This focus mainly on healing, I tried to avoid DPS concerns. I included no potency, but it obviously would be harder to balance that copy/pasting between healers.
It also doesn't means I want SCH be "the only convolutedcomplex healer", it just was my main.
This is just for fun and only connect to SCH by the lore, not any iteration of gameplay.
Principle : Using basic mathematical concepts to create support magic circles
The AF gauge is replaced by an "energy" gauge ; the maximum increase with level caps
Actions
<Values> : actions determining how much energy will be used ; range from 1 to 4 ; once used transform the buttons to "operators"
<Operators> ; once used, transform the buttons to "effects"Addition : use energy to gain a buff
Subtraction : use energy for ST action
Multiplication : use energy for AoE action
Division : use energy for over-time action
<Effects> ; may activate directly (most likely) of become "action ready", locking the value until usedHeal : action will affect Healing
Shield : action will affect shielding
Energy : action will affect player
Fey : action will affect fairy ; further modified by fey gauge for greater potency
Detail :
X->addition->heal = grant X charges of a buff increasing next spell healing (h+)
X->addition->shield = grant X charges of a buff increasing spell shielding (s+)
X->addition->energy = grant mana based on X
X->addition->fey = increased potency of X next embrace
X->subtraction->heal = direct ST healing
X->subtraction->shield = direct ST shielding
X->subtraction->energy = reduce the cost of next spell by X
X->subtraction->fey = seraphic veil
X->multiplication->heal = direct AoE healing
X->multiplication->shield = direct AoE shielding
X->multiplication->energy = sacred soil (on self)
X->multiplication->fey = consolation
X->division->heal = regen
X->division->shield = stackable shield
X->division->energy = quicken next X spells
X->division->fey = regen ?
Evolution :
level 10 energy use 1 energy cap 2 fg cap N/A
level 20 energy use 1 energy cap 3 fg cap N/A
level 30 energy use 1-2 energy cap 4 fg cap N/A
level 40 energy use 1-2 energy cap 5 fg cap N/A
level 50 energy use 1-3 energy cap 6 fg cap N/A capstone : multiply/energy
level 60 energy use 1-3 energy cap 7 fg cap 50 capstone : divide/fey
level 70 energy use 1-4 energy cap 8 fg cap 60 capstone : Astral Flow ?
level 80 energy use 1-4 energy cap 9 fg cap 70 capstone : Recitation ?
level 90 energy use 1-4 energy cap 10 fg cap 80 capstone : Expedient ?
level 100 energy use 1-4 energy cap 12 fg cap 100
Existing actions change:
-changed
Energy drain : grant 1 energy ; recast 10s?
Astral flow : grant 3 energy (maybe FG latter)
Adloquium/succor/?physics? : if available, consume one stack of h+/s+
-removed
Sacred Soil : included in system
Dissipation : who cares
Seraph : glam
Aether pact : moreor less included in system
-changed or removed (depend)
Lustrate : consume all h+/s+ for ST recovery ; for emergency
Indomitability : consume all h+/s+ for AoE recovery ; for emergency
Excogitation : Long recast standalone action ?
Ruin 2 : kept as movement too ?
Physics : if not improved, might delete