Pretty much what it says on the tin, my group, one member of which regularly does Ult and Savage content with a different static, tried to do the second criterion dungeon and the while we managed to squeek by one boss, the samurai armor boss with the almost impossible to read and remember attack pattern of switching attacks based on what his facing was going to turn into rather than what it was when he signaled it, was almost impossible for us to pull off, it was simultaneously too tanky and too complex for us to get by and after about the 7th try we just rage quitted out. Yes, this was in normal mode.
I'm curious if they adjusted that at all, and if it's worth giving the dungeon a shot again? Because frankly the bosses, even with 1 tank and 3 dps, were just too ridiculously tanky, with far too much health, to be anything but a massive slog to fight (protip squenix if you read this. People play this game to see enemy health bars get SMALLER. We'll put up with insta kill mechanics, rediculous pattern dancing, and similar shit, but there's few things as disheartening as seeing ALL of that nonsense and ontop of it barely doing a chunk of the enemy's hp when you're all geared up and supposedly ready for the 'normal' content.)
I just want to do the story content ffs, I don't do ults or savages because I'm a self admitted scrub, I play casually and it kinda sucks when Square changes their stance on 'normal is meant to be accessible' to the ridiculous nonsense that was in the second criterion dungeon when I tried it last time.
So, has it been made more accessible?