Dear devs, <3 you all.
i luv deep dungeons and i want to share my appreciation with what i love and what i would want in the future of deep dungeons. (mostly solo clears)

First the design philosophy of eureka orthos... 1) Many have given feedback that lower floors are overtuned which i agree with. However the design changes in general .. i luv it.

2) With lower auto attack and focus on mechanics .. i am able to play any job i wish. Other wise for "heaven on high" i felt like if you played dps and one dangerous mob is in the way, its game over especially if you had bad rng with your poms.
This can ruin an experience especially because it takes like 4hrs to get to the high floors only for rng to ruin it. As a person with a job (not a streamer) im glad there is rng but not so much that will ruin my experience. Thank you.

3) For solo clears, i wish there are several titles you unlock in the future for ex.
for clearing solo with a caster you get the title (once and future sorcerer). for clearing with a tank you get (once and future protector), and then if you clear with all roles ... maybe you get the title (once and future king/queen/champion whatever along with mount rewards to flex )

4) I luuuv the boss design ... keep up the good work. i enjoyed it.

5) please keep deep dungeon solo speed run challenges in maybe esport events or just a community cups or something. We need moreeeeeee. Format can change to make it shorter and attract more viewership.