Oh I gave up on an actual immersive world when the zones became giant loads of lifeless nothing, so basically after ARR.
I'm not even necessarily against more futuristic glams, since the Garleans and Allagans exist, but can we at least keep a cohesive artstyle? Make your modern outfits look like they came from one of those civilizations, and not like you bought it in Akihabara last year on vacation.
Uh, glowy weapons been around a long time and every second relic being glowy? That's normal. Ultimate weapons actually are more recent than glowy EX weapons and we usually get a set for some previous extreme each patch, but we didn't in 6.4. The fact is there are only "more" now because there are more jobs. Hell, glowy EX weapons past ARR are only good for glamour, they have the minimum base ilvl for the level they're available at, and they require a rare material available from the fight, you also have to be a specialist in the crafter that makes them when they are first released.
These new glowy tomestone weapons? They're gonna end up being the equivalent of old relics this expansion. Manderville weapons are so easy to get and will be that way forever, they are essentially a second tomestone weapon. Exquisite weapons are likely their "answer" to the lack of prestige people were giving Manderville weapons. And these exquisite weapons will likely retain that prestige because I don't think we're going to be able to unsync criterion dungeons in later expansions. Unless they prove me wrong and add duty finder settings to V&C Dungeon Finder, it's looking like there will be no cheesing to get the augment items in the future.
So glamour what you like and avoid the glow you don't like. Next!Firstly, I want to open this post by saying, i am a manga/visual artist with experience in designing costumes, weapons and armour. And i want to give my personal feedback about something thats been bothing me since early endwalker
Latley every second weapon is a glowing weapon, and tbh... its ruining glowing weapons and making this game look ugly. Let me explain. When a glowing weapon was a rare thing, like the odd relic or ultimate weapon, this wasnt SO much a big deal... but now EVERYTHING glows. every second relic stage, every savage weapon, even some job weapons now glow and for the health of these weapons.. this is deeply damaging
the glow was meant to be a great reward for completing something very hard or very long and was meant to make your weapon stand out. (NOW I KNOW CRAFTED WEAPONS EXISTED, but i allways saw them as there for budget players or sprouts to get into it. the weapons never looked HALF as good as relics or ultimates.) and latley the obscenity of them has been for me personally ruining the joy of getting glowing weapons. I feel latley like a small child being given a squeeky toy to shut me up by square...it all feels very transparrent
Why we dont need glowing weapons to make weapons stand out. For this part, i want to use asphodelous as my reference, i Loved the armour and weapons from in there, they all matched, had beautiful effects ONE colour and even a little glowing effect that wasnt super obnoxious. In the visual arts scene were told that you make a piece pop out by keeping it simple, working with less and that less is more. and these weapons are a beautiful example of that. ONE colour. flat, but extremly noticable and presteigous. and tbh i hope we get more like this..
The new tome weapons too, all of which are extremly beautiful with NO effects (ignore 665 criterion augment!) and i love them regardless of no glow. Now im not saying NO MORE glowing. but lets reduce it again back to just 2 types or weapons... relic and ultimate. savage should be like asphodealous. striking, but not obnoxious.
You wanna know what's actually a visual plague? SMN's primal fireworks going off every minute. Thanks, I didn't want to see what icon was floating over the boss's head anyway, just Ifrit's fire and Titan's ground explosions giving BLM and RDM's glitter-gun-to-your-eyes LB3s a run for their money.
And no, I don't want to turn down everyone's visual effects to "0" just because one job has bright, obnoxiously large, mechanic-eclipsing AoE visual effects in their roatation. But how about a separate toggle to turn down/off battle effects for SMNs specifically?
If that option already exists please tell me where, thank you.
Pardon me, but glowing EX trial weapons (that are normally crafted with the exception of Leviathan and Shiva) are a thing since ARR. There was an instance of Tomestones weapons having glowing effects too (ilvl 120), so even that is not new to the game, they just happened to do it once more many years later.The new tome weapons too, all of which are extremly beautiful with NO effects (ignore 665 criterion augment!) and i love them regardless of no glow. Now im not saying NO MORE glowing. but lets reduce it again back to just 2 types or weapons... relic and ultimate. savage should be like asphodealous. striking, but not obnoxious.
So "only relic and ultimate" was never a thing to begin with.
That said, if you want to have a non-glowing tomestones weapon, I think you can just get a second copy.
At the risk of being attacked a little, I agree entirely.
I think that prestigious awards, in this case in the form of weapon glows, are important and the exclusivity of them is what makes them special..
Call it gate-keepy or whatever but I think that you should have to work for a glowy weapon, and work hard. They inherently lose value if they can be obtained with no real effort.
With respect, I think the only problem here is that your brain is trying to make a connection between "glowing" and "super special". That may have been the case at one point, but we've clearly moved on from that into a world where anyone can have a glowing weapon. And that's a better world to live in, because glowing is something a lot of people enjoy. Let the everygamer have their shinies.
As an informed player, you have the knowledge required to distinguish what weapons actually required some manner of great feat to earn; you don't need to rely on a glowing effect to tell you that.
Yeah... I am disappointed too. I really want the lightning weapon for sage from striking tree. Too bad no more backtracking.I actually would prefer if we had more of them. One of my biggest frustrations with new jobs is that SE stopped backtracking all the EX weapons from before that job existed. If you are going to add in a job then you should add the fancy equipment for it as well. Not having that makes fun glam options for new jobs far too limited on release when they wouldn't need to be.
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