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Thread: Dungeon Changes

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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,799
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EverQuest View Post
    Really I don’t think these should change but they should add a mythic plus.
    That is clearly the intention of criterion and criterion savage. The trash in criterion is more dangerous and can even wipe. Criterion savage simply makes the enemies more dangerous and adds a time limit and a need to restart the instance if you wipe. That is their version of mythic plus and it was aimed at people who wanted mythic plus.

    Obviously, what many of us were asking of was the existing dungeons to simply be given scaled up, harder versions with things such as time limits and lack of telegraphs, but they decided to do it by making entirely new types of dungeons.

    Really if they add branching paths without rewards those will get skipped.
    That argument has been solved by SE already with variant dungeons. SE thought hard about how to make branching paths actually work and variant dungeons is how they have achieved it.

    But it makes you wonder that perhaps they could just use the variant design for normal dungeons instead so they can invest the variant resources elsewhere.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Variant didn’t really solve anything though. It’s hard to group unless planned before so you end up soloing it

    It’s only completed because of a Mount at the end but yes I disliked all 12 routes. And really all those paths are the same minus text choices or some gimmick that you have to look up before hand anyways completely invalidating it.

    Realistically if you want good dungeons you Ned wows gearing system and mythic plus. Variant and Crit are not good enough it may very well be squares answer it’s just a bad answer.
    (1)