Quote Originally Posted by Jeeqbit View Post
To be fair this game has it a bit in certain dungeons such as Dohn Mheg (interrupts or they get significantly buffed), Amaurot (certain enemies target a non-tank with constant damage), Akadaemia Anyder (multiple interruptable raid-wides that can be prevented to make the healing easier), I think The Twinning had one but it's been a while.

This may be news to people reading this because people just ignored the interrupts and did aoe, even if the healer had more work. In fact I saw people not using the interrupts in the latest alliance raid's trash once.

The trash in criterion has this sort of stuff where you might wish to remove one of the enemies more than the other.
Indeed, the last dungeons are more interesting. But the number of these necessary interruptions still needs to be increased, as do the trash features in my opinion.

Because right now, as a healer... Well, it doesn't make much difference whether the guys interrupt or not. Unless you're new, uncomfortable with your job, or the whole group is very poorly geared.