Quote Originally Posted by Merrigan View Post
No, WOW's real strength in dungeons is the packs in the higher difficulties (MM+). The presence of buffs, debuffs and other effects to control, the fact that you have to focus on particular mobs or risk a wipe: all these aspects are absent from FF and give the impression of monotony. Much more so than the "corridor" effect.
To be fair this game has it a bit in certain dungeons such as Dohn Mheg (interrupts or they get significantly buffed), Amaurot (certain enemies target a non-tank with constant damage), Akadaemia Anyder (multiple interruptable raid-wides that can be prevented to make the healing easier), I think The Twinning had one but it's been a while.

This may be news to people reading this because people just ignored the interrupts and did aoe, even if the healer had more work. In fact I saw people not using the interrupts in the latest alliance raid's trash once.

The trash in criterion has this sort of stuff where you might wish to remove one of the enemies more than the other.