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Thread: Dungeon Changes

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  1. #1
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Just look at the current WoW design in dungeons compared to classic. Although retail dungeons still have more appeal than current FFXIV dungeons im9
    (1)

  2. #2
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    Zairava's Avatar
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    Quote Originally Posted by Atelier-Bagur View Post
    Just look at the current WoW design in dungeons compared to classic. Although retail dungeons still have more appeal than current FFXIV dungeons im9
    WoW in general does dungeons the best by far out of the MMO's I've played, imo. It curbstomps XIV's and it even close for me.

    It's nice Variant has different pathways, but they still ultimately are linear hallways with mobs that you kill to get to the next boss.
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  3. #3
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    Merrigan's Avatar
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    Quote Originally Posted by Zairava View Post
    WoW in general does dungeons the best by far out of the MMO's I've played, imo. It curbstomps XIV's and it even close for me.

    It's nice Variant has different pathways, but they still ultimately are linear hallways with mobs that you kill to get to the next boss.
    Meh. I agree about the less linear aspect of WOW dungeons. But the bosses are really ridiculous on normal difficulties, with a completely dispensable strategy (much more so than in FF); and most of them are very poorly staged (you wonder what you're there for).

    No, WOW's real strength in dungeons is the packs in the higher difficulties (MM+). The presence of buffs, debuffs and other effects to control, the fact that you have to focus on particular mobs or risk a wipe: all these aspects are absent from FF and give the impression of monotony. Much more so than the "corridor" effect.
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  4. #4
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    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Quote Originally Posted by Merrigan View Post
    No, WOW's real strength in dungeons is the packs in the higher difficulties (MM+). The presence of buffs, debuffs and other effects to control, the fact that you have to focus on particular mobs or risk a wipe: all these aspects are absent from FF and give the impression of monotony. Much more so than the "corridor" effect.
    To be fair this game has it a bit in certain dungeons such as Dohn Mheg (interrupts or they get significantly buffed), Amaurot (certain enemies target a non-tank with constant damage), Akadaemia Anyder (multiple interruptable raid-wides that can be prevented to make the healing easier), I think The Twinning had one but it's been a while.

    This may be news to people reading this because people just ignored the interrupts and did aoe, even if the healer had more work. In fact I saw people not using the interrupts in the latest alliance raid's trash once.

    The trash in criterion has this sort of stuff where you might wish to remove one of the enemies more than the other.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Merrigan's Avatar
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    Quote Originally Posted by Jeeqbit View Post
    To be fair this game has it a bit in certain dungeons such as Dohn Mheg (interrupts or they get significantly buffed), Amaurot (certain enemies target a non-tank with constant damage), Akadaemia Anyder (multiple interruptable raid-wides that can be prevented to make the healing easier), I think The Twinning had one but it's been a while.

    This may be news to people reading this because people just ignored the interrupts and did aoe, even if the healer had more work. In fact I saw people not using the interrupts in the latest alliance raid's trash once.

    The trash in criterion has this sort of stuff where you might wish to remove one of the enemies more than the other.
    Indeed, the last dungeons are more interesting. But the number of these necessary interruptions still needs to be increased, as do the trash features in my opinion.

    Because right now, as a healer... Well, it doesn't make much difference whether the guys interrupt or not. Unless you're new, uncomfortable with your job, or the whole group is very poorly geared.
    (3)

  6. #6
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    Aldath's Avatar
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    Ghael Rehw-setlas
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    Quote Originally Posted by Atelier-Bagur View Post
    Just look at the current WoW design in dungeons compared to classic. Although retail dungeons still have more appeal than current FFXIV dungeons im9
    Honestly, even the casino-infused garbage that Lost Ark is, has better dungeons and world instances.
    FFXIV questing and instance design is ancient and I'm impressed absolutely no effort has been put into making the experience better.

    I'm still here by virtue of this being the only MMO that's not WoW that doesn't expects me to swipe a card to progress or invest ungodly amounts of time just to be "decent" on it; if LA wasn't a scam or The Secret World wasn't abandoned, I would move there without issue.
    (0)