Quote Originally Posted by EverQuest View Post
Really I don’t think these should change but they should add a mythic plus.
That is clearly the intention of criterion and criterion savage. The trash in criterion is more dangerous and can even wipe. Criterion savage simply makes the enemies more dangerous and adds a time limit and a need to restart the instance if you wipe. That is their version of mythic plus and it was aimed at people who wanted mythic plus.

Obviously, what many of us were asking of was the existing dungeons to simply be given scaled up, harder versions with things such as time limits and lack of telegraphs, but they decided to do it by making entirely new types of dungeons.

Really if they add branching paths without rewards those will get skipped.
That argument has been solved by SE already with variant dungeons. SE thought hard about how to make branching paths actually work and variant dungeons is how they have achieved it.

But it makes you wonder that perhaps they could just use the variant design for normal dungeons instead so they can invest the variant resources elsewhere.