All dungeons now just seem the same. Tanks pull 2 groups to be AoE down boss then rinse and repeat. ARR dungeons seemed so much better and more difficult. Please change the way all dungeons are exactly the same.
All dungeons now just seem the same. Tanks pull 2 groups to be AoE down boss then rinse and repeat. ARR dungeons seemed so much better and more difficult. Please change the way all dungeons are exactly the same.
You just noticed? wow. But I agree. It's been a long standing complaint here.
I don't know if Yoshi P reads the forums or not but something needs to change.
They do check on English forums from time to time, but they stated times and times again that people have better chances on getting their proposals translated and delivered if they create one big thread with a lot of likes and constructive comments instead of creating 10823904 small ones with little to none interactions. Having major active threads proved to be very much effective with some things (like Viera and Hrothgar big threads, although we're yet to see changes on some things if ever; the fact we're getting some older items gender unlocked was also the result of having a couple of big threads asking for it).
People seem, however, to keep being stubborn on creating new threads instead of using the existing ones to the point of complaining on "necroposting" (when technically that would the exact right thing to do - to find an existing thread covering your topic and post there instead of making a new one that will drown among others like many other 1-2 post threads).
Last edited by Halivel; 11-01-2023 at 09:47 PM.
I don't see what's wrong with them. The boss fights are different. I do like for them to put some interrupt casts on them though so that tanks have something to improve on with trash.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
They want to avoid drama. If they put branching paths, people might fight over which path to take. If they put side paths, people might fight over wasting time going there. If they allow more trash to be pulled, people might fight over small pulls vs big pulls.
They changed to this type of format because people complained about non optimal dungeons.
The only reason ARR dungeons look appealing now is because most people are bored of the current version. No one really wants another aurum vale.
I do.
I want dungeon where I have to be a tank. Not a punching ball with a magic button which keep mobs focus on you and... That's it. Let me LOS, do intelligent pull, work on the mobs location so the melee can do their positionnal correctly.
I want dungeon where I have to stress heal because said pull didn't go right.
And I want dungeon where, as a dps, I have to kill something ASAP or it will be a disaster (and give us more utility buttons, please).
A lot of "I, ME, PERSONALLY". I know. But please don't use the "You don't know what you really want" argument.
Aurum Vale is about the least offensive example of a "different" dungeon design as you could possibly get, though. Past the very first room, it's basically any other standard dungeon. Hell, the first room is basically just the formulaic corridor with a good handful more optional mobs condensed into one room, and the ones you do end up fighting out of necessity equate to fewer total than what the modern dungeon's corridors contain. The main reason people abhor it is because that first room can be a death trap for newbies.
People don't hate dungeon design, they hate having to account for other players. It's like having to deal with traffic on the road; someone is so conditioned to just find it frustrating, even in a case where it isn't. Even the idea of players having differing goals in a dungeon sends people into "Well everyone will hate it! Nobody wants it!" chant, even if all people want is a breakaway from the [mob pack > wall > mob pack > boss > repeat x2] design that has become so frustratingly formulaic.
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