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Thread: Dungeon Changes

  1. #1
    Player
    Sirren's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Faith Stormstrike
    World
    Balmung
    Main Class
    Conjurer Lv 90

    Dungeon Changes

    All dungeons now just seem the same. Tanks pull 2 groups to be AoE down boss then rinse and repeat. ARR dungeons seemed so much better and more difficult. Please change the way all dungeons are exactly the same.
    (7)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,765
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sirren View Post
    All dungeons now just seem the same. Tanks pull 2 groups to be AoE down boss then rinse and repeat. ARR dungeons seemed so much better and more difficult. Please change the way all dungeons are exactly the same.
    You just noticed? wow. But I agree. It's been a long standing complaint here.
    (2)

  3. #3
    Player
    Sirren's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Faith Stormstrike
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I don't know if Yoshi P reads the forums or not but something needs to change.
    (1)

  4. #4
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sirren View Post
    I don't know if Yoshi P reads the forums or not
    he does but only the japanese forums not the english forum
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,850
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I don't see what's wrong with them. The boss fights are different. I do like for them to put some interrupt casts on them though so that tanks have something to improve on with trash.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    707
    Character
    Yuella Davilles
    World
    Ravana
    Main Class
    Conjurer Lv 100
    They want to avoid drama. If they put branching paths, people might fight over which path to take. If they put side paths, people might fight over wasting time going there. If they allow more trash to be pulled, people might fight over small pulls vs big pulls.
    (0)

  7. #7
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    826
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Gunbreaker Lv 95
    They changed to this type of format because people complained about non optimal dungeons.
    The only reason ARR dungeons look appealing now is because most people are bored of the current version. No one really wants another aurum vale.
    (3)

  8. #8
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Aurum Vale is about the least offensive example of a "different" dungeon design as you could possibly get, though. Past the very first room, it's basically any other standard dungeon. Hell, the first room is basically just the formulaic corridor with a good handful more optional mobs condensed into one room, and the ones you do end up fighting out of necessity equate to fewer total than what the modern dungeon's corridors contain. The main reason people abhor it is because that first room can be a death trap for newbies.

    People don't hate dungeon design, they hate having to account for other players. It's like having to deal with traffic on the road; someone is so conditioned to just find it frustrating, even in a case where it isn't. Even the idea of players having differing goals in a dungeon sends people into "Well everyone will hate it! Nobody wants it!" chant, even if all people want is a breakaway from the [mob pack > wall > mob pack > boss > repeat x2] design that has become so frustratingly formulaic.
    (3)

  9. #9
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    They should add smaller dungeons with different objectives. Maybe some could have a king of the hill mode, eliminate certain maybe target in the dungeon. I would like to see more random events pop up in dungeons or a nemesis system. Doesn’t have to be 3 bosses with adds in between.
    (3)

  10. #10
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sirren View Post
    All dungeons now just seem the same. Tanks pull 2 groups to be AoE down boss then rinse and repeat. ARR dungeons seemed so much better and more difficult. Please change the way all dungeons are exactly the same.
    Dungeons are not designed to be difficult. They are designed for the masses. I also do not agree that ARR dungeons were better. If you don't enjoy the current design do something else or go outside.
    (3)

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