Ah, the time old third party conversation lol. I said it like 10 years ago in the forums but I think we should have had addons because it's inescapable.. Though I understand 'why' people are reticent, but.. like.. you're NOT getting away from it lol. I checked the list of mods again since this post triggered it, the vast vast majority are still aggressively attempting to not cause issues for other players* but they're far smarter than last time I saw. Obviously we know of WoW's but you should see the modules in some of GW2, the guided zone paths look (ui clutter) pretty crazy lol.
I think if people actually were able to create a 100% unassisted MMO you'd see A LOT less people actually doing hard (group) content lol. Just as an aside thought. Naturally getting first place in a competitive setting is unfortunate, though I do feel the achievement itself is in poor taste given the FOMO and quantity required. I doubt we'd have this if it wasn't for that, and I think even if we didn't have the third party issue we have right now that I still think that specific achievement shouldn't have been made as it is what I would consider is a predatory achievement. Which I don't say out of great malice, if it reads like that, just.. well like I said lol "poor taste".
* What I find unfortunate is because it's not allowed to be in the open is you're getting people who are assisting their gameplay (which I don't really care about) will cause the whole world first scene to be distorted, make the devs feel the need to develop harder content, and make some players overexaggerate their skill and complain about challenge. Easier to control if you're in control of the primary system.. There were issues with this in WoW before they clamped down on some of the info addons could use, as it was having an obvious impact on the devs and therefore the players.
I get there is no best solution, but /shrug.. I felt we could have avoided some of this have / have nots if it was just internalized. I doubt you can ever actually escape this stuff unless you're planning on making your game officially spyware.
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My feedback for the event in general: it's a general feeling for some other content too (like Blue Mage carnival and Lords of Verminion) but I wish there were less pauses between all the fun, I like to go go go. Between stage 1 and 2 of a blue level is a load screen @_@, same with LoV, and vaguely similar long panning scenes for fall guy.
I actually had fun and mostly was able to play well, but I find the last level to just be a visual mess where weirdly holding W the entire time is the best strategy.. so weird. You can do best in the last level just by going YOLO :/. I have had a few mismatched telegraphs and have learned to adjust, but I do wish the telegrpahs were far more accurate. I also would appreciate some improved notice to some of the debuffs better letting you know what it'll do (I know what the dice mean, but I feel they don't telegraph very well and you just have to learn what the heck dice means, the arrow thing is another one, the whirlwind is a cool idea but something to help know how it works more quickly would be nice like arrows directing your facing direction and the direction the whirlwind is going). I know it's a fall guy thing but I would appreciate if you failed that you could keep playing in the next round or create an easier to access leave button so I don't have to watch a bunch of nonsense to get into the next game lol.
*One way to pre-teach buffs is perhaps in the loading zone, where people wait for 24 members, there are spaces where you can get debuff'd or perhaps see mechanics that maybe should be taught in advance.