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  1. #1
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    325
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Myon88 View Post
    There's two factors at play when you get hit by mechanics like that.
    • Mechanic snapshots and animations are often disjointed. Your ping doesn't affect this, it's the same for everyone.

      For things like the sliding bumpers or punching gloves, ~0.5s before they actually move they have already checked for collision, the animation you see later is just cosmetic. It's quite obvious on the Typhon donut map because the bumpers show their line aoe before they move, you can see how separated it is from their actual movement.

      If you want to cross an obstacle like that as early as possible, you need to be 'pre-running' into it before it has actually moved on your screen. If you only react to the animation happening, you are already late and very close to the snapshot of the next cycle. Of course, you can run too early as well, so there's an element of difficulty because you need to rely on your sense of timing.
    • However much ping you're playing on, will further offset the timings above by an equivalent amount. No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.

      Suppose a mechanic plays its animation at t = 0s, hits once every 2 seconds, and the snapshot is 0.5s earlier than the animation.

      Someone playing at 0ms ping needs to start running into it on their screen at -0.5s, and they have 2 seconds of safety before the next snapshot at +1.5s
      Someone playing at 200ms ping needs to start running even earlier at -0.7s, and they are safe until +1.3s.
    Just imagine you have a clone of your character putting you on /follow and you're constantly dragging it behind you. That's your real hitbox as far as the server is concerned.
    This and the servers do an abysmal job at updating player position, citizen.




    Remember the fallen.
    (3)


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    Visit the new Weeaboo Police Station at World: Sargatanas - Plot 52, 29 Ward, The Lavender Beds (Small)

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  2. #2
    Player
    Aneshda's Avatar
    Join Date
    Jul 2019
    Posts
    558
    Character
    Deidrea Shadowbane
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    As far as I know, big games cooperate with other games so that players try new games. Now I ask myself the question. Was a Jump & Run Game like Fall Guys really the right choice for Final Fantasy XIV? Wouldn't another game have been more suitable? Nintendo and Playstation have countless other games. So why Fall Guys? I mean who of you will Pay to Play Fall Guys after this cooperation? Me 100% not.
    (3)

  3. #3
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aneshda View Post
    As far as I know, big games cooperate with other games so that players try new games. Now I ask myself the question. Was a Jump & Run Game like Fall Guys really the right choice for Final Fantasy XIV? Wouldn't another game have been more suitable? Nintendo and Playstation have countless other games. So why Fall Guys? I mean who of you will Pay to Play Fall Guys after this cooperation? Me 100% not.
    Looking forward to FFXIV Fortnite collab next year.
    (0)

  4. #4
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Looking forward to FFXIV Fortnite collab next year.
    It's actually funny how real of a possibility this is lol
    (0)