Page 34 of 45 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast
Results 331 to 340 of 443
  1. #331
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    841
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Players moving and stopping repeatedly sounds like packet loss to me. There could be any number of reasons for that, the quality of your internet connection, whether you're using wi-fi or ethernet, your routing to the server and issues those nodes might be having, etc.

    I have to access to a live ping readout while playing the game and in my experience, on the rare occasion something like that happens to me, it has always been some factor external to the game responsible.
    (3)
    Last edited by Myon88; 11-05-2023 at 10:42 PM.

  2. #332
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    It'd be nice to be able to disable just the event music, I can understand people liking the music but it's a bit much for me, and I have to disable all my music completely for the whole event, and then remember to turn it back on when I leave. Not a big deal, but would be nice.
    (0)

  3. #333
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,429
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I'm on Google Fiber with an i12 CPU, 4090 GPU and 32 GB of ram and I still can't get past the red pistons and several of the other mechanics. Every time I try to get past the red piston, I get frozen in the middle and go flying. I've already resigned myself to taking the 50 participation points and leave after the first match as the only time I made it to round 2 is because we had less than 16 players.
    (4)

  4. #334
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hyperia View Post
    I'm on Google Fiber with an i12 CPU, 4090 GPU and 32 GB of ram and I still can't get past the red pistons and several of the other mechanics. Every time I try to get past the red piston, I get frozen in the middle and go flying. I've already resigned myself to taking the 50 participation points and leave after the first match as the only time I made it to round 2 is because we had less than 16 players.
    And if you try to run early, basically right into em before they go down or while goin down you just get stunned right? ik that feel >_>
    (0)

  5. #335
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    841
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    There's two factors at play when you get hit by mechanics like that.
    • Mechanic snapshots and animations are often disjointed. Your ping doesn't affect this, it's the same for everyone.

      For things like the sliding bumpers or punching gloves, ~0.5s before they actually move they have already checked for collision, the animation you see later is just cosmetic. It's quite obvious on the Typhon donut map because the bumpers show their line aoe before they move, you can see how separated it is from their actual movement.

      If you want to cross an obstacle like that as early as possible, you need to be 'pre-running' into it before it has actually moved on your screen. If you only react to the animation happening, you are already late and very close to the snapshot of the next cycle. Of course, you can run too early as well, so there's an element of difficulty because you need to rely on your sense of timing.
    • However much ping you're playing on, will further offset the timings above by an equivalent amount. No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.

      Suppose a mechanic plays its animation at t = 0s, hits once every 2 seconds, and the snapshot is 0.5s earlier than the animation.

      Someone playing at 0ms ping needs to start running into it on their screen at -0.5s, and they have 2 seconds of safety before the next snapshot at +1.5s
      Someone playing at 200ms ping needs to start running even earlier at -0.7s, and they are safe until +1.3s.
    Just imagine you have a clone of your character putting you on /follow and you're constantly dragging it behind you. That's your real hitbox as far as the server is concerned.
    (5)
    Last edited by Myon88; 11-06-2023 at 04:47 AM.

  6. #336
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I would hope most of us understand the whole server tick ordeal.
    My problem is how inconsistent it seems
    like it gets so bad that the clip in the first post... people think its the hammer hitting when its actually the cannonball half a screen away

    the other problem I'm finding now is all the people grinding for 100 whenever i play it they just zip through the final round flawlessly every time so it's always a race against like 3 people while everyone else is kind of not even a contender. which is a bit annoying. I'm about 3 rounds from being done with the event forever and haven't even been close to the finish line
    (9)

  7. #337
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nihility View Post
    I would hope most of us understand the whole server tick ordeal.
    My problem is how inconsistent it seems
    like it gets so bad that the clip in the first post... people think its the hammer hitting when its actually the cannonball half a screen away

    the other problem I'm finding now is all the people grinding for 100 whenever i play it they just zip through the final round flawlessly every time so it's always a race against like 3 people while everyone else is kind of not even a contender. which is a bit annoying. I'm about 3 rounds from being done with the event forever and haven't even been close to the finish line
    I think that's why I'm not even bothering to try to win now, if you get hit a single time in the final round by anything, you're probably not winning. 2 things? might as well just stop and wait for the winner to cross the line. It takes a bit of the fun out of it when you know you're done 10 seconds into the round.
    (9)

  8. #338
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    322
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Myon88 View Post
    There's two factors at play when you get hit by mechanics like that.
    • Mechanic snapshots and animations are often disjointed. Your ping doesn't affect this, it's the same for everyone.

      For things like the sliding bumpers or punching gloves, ~0.5s before they actually move they have already checked for collision, the animation you see later is just cosmetic. It's quite obvious on the Typhon donut map because the bumpers show their line aoe before they move, you can see how separated it is from their actual movement.

      If you want to cross an obstacle like that as early as possible, you need to be 'pre-running' into it before it has actually moved on your screen. If you only react to the animation happening, you are already late and very close to the snapshot of the next cycle. Of course, you can run too early as well, so there's an element of difficulty because you need to rely on your sense of timing.
    • However much ping you're playing on, will further offset the timings above by an equivalent amount. No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.

      Suppose a mechanic plays its animation at t = 0s, hits once every 2 seconds, and the snapshot is 0.5s earlier than the animation.

      Someone playing at 0ms ping needs to start running into it on their screen at -0.5s, and they have 2 seconds of safety before the next snapshot at +1.5s
      Someone playing at 200ms ping needs to start running even earlier at -0.7s, and they are safe until +1.3s.
    Just imagine you have a clone of your character putting you on /follow and you're constantly dragging it behind you. That's your real hitbox as far as the server is concerned.
    This and the servers do an abysmal job at updating player position, citizen.




    Remember the fallen.
    (3)


    They're doing their part. Are you?

    Visit the Weeaboo Police Headquarters at World: Famfrit - Empyreum Housing District, Ward 6, Plot 51

    Remember the Titanmen

  9. #339
    Player
    Kitsu's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Kitsu K'ten
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Myon88 View Post
    No matter how high your latency, you have the same window of safety for mechanics as someone on low ping - it's just shifted backwards in time.
    The problem that some of us are experiencing is that the mechanics are not the same window of safety when dodging the same way.

    When I pre-run into an area that is immediately becoming safe, sometimes I get hit, and sometimes I don't. It's not predictable due to networking issues to the FFXIV servers. From where I'm located in the United States, I have to use a VPN to go around two NTT bad nodes - Ashburn, VA and San Jose, CA. FFXIV users have complained for years about these nodes to their ISP and the FFXIV forums and nothing has changed after all of these years. With the VPN, the issue is reduced, but not eliminated entirely.

    It's easy in retrospect to say "skill issue" and "this is where you got snapshot" but it's infuriating because FFXIV is the only game that I experience networking issues with.
    (7)

  10. #340
    Player
    Aneshda's Avatar
    Join Date
    Jul 2019
    Posts
    549
    Character
    Deidrea Shadowbane
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    As far as I know, big games cooperate with other games so that players try new games. Now I ask myself the question. Was a Jump & Run Game like Fall Guys really the right choice for Final Fantasy XIV? Wouldn't another game have been more suitable? Nintendo and Playstation have countless other games. So why Fall Guys? I mean who of you will Pay to Play Fall Guys after this cooperation? Me 100% not.
    (3)

Page 34 of 45 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast