Its rewarding a player for completing the path. Giving a failed player sprint wouldn't be much punishment lmao.One small nitpick about the Round 2 activity with the coloured crystals: why do they give you a sprint buff when you drop off a crystal? I feel like it should be the opposite, give a sprint buff to someone who gets dinged, loses their crystal, and has to run back for a new one. It would keep the competition a little bit closer that way, and help struggling players catch up. It feels like bad design to reward a speed advantage to players who are already doing well.



Will put you on ignore if you can't form a logical argument but argue nonetheless
The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
I'm saying that your argument of "getting hit on the crystal stage not giving you sprint is intended because it's supposed to be a punishment" doesn't make sense because Hit Parade does give you sprint for failing a mechanic.The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
Not sure what you are missing here.
These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
Because its the concept of how the race works. Lets take your Hit parade example. When you complete hit parade, you are immediately in place for the next obstacle being the purple goo with snowballs. Now take the crystals. Once you complete a path, you have to run all the way back to the middle to grab your next orb for your path, just like you would if you failed since you need to go re-grab your orb.How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?
Not sure what you are missing here.
These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
Essentially the sprint in the crystal course is their way of getting you to the next objective as soon as possible.
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