I keep getting the fungah track like 80% of the time so I've lost every color track due to lack of practice.
I keep getting the fungah track like 80% of the time so I've lost every color track due to lack of practice.
The one with Typhon ? Never had anything like that happen and I'm always in movement, after two times playing that map I'm always waiting for Typhon to move his ass faster because I catch up to him before the end of the second turn.I've also noticed I'm routinely getting stunned in place by...something on the survival course where you're running in a circle.
It always seems to happen when the new obstacles are spawning in after a lap is completed so I'm assuming it's related to that, though the why of it eludes me.
Last edited by Tharne; 11-02-2023 at 07:36 PM.
You get stunned if you touch an obstacle, maybe they accidentally turned on the hit detection for one of the future waves obstacles. I definitely had one run where I was nowhere near anything and got knocked off, maybe there's just an invisible obstacle sometimes.I've also noticed I'm routinely getting stunned in place by...something on the survival course where you're running in a circle.
It always seems to happen when the new obstacles are spawning in after a lap is completed so I'm assuming it's related to that, though the why of it eludes me.
A video and subsequent conversation on Reddit indicates that there are people at least occasionally falling straight through the floor on the "rainbow" in the Typhon stage:
https://www.reddit.com/r/ffxiv/comme...he_floor_guys/
The sliding bumpers have a stun aura in their hitbox, it becomes active the moment a new one spawns. If one spawns directly on top of you, you'll instantly get stunned.I've also noticed I'm routinely getting stunned in place by...something on the survival course where you're running in a circle.
It always seems to happen when the new obstacles are spawning in after a lap is completed so I'm assuming it's related to that, though the why of it eludes me.
Because the course is fairly easy and a lot of the initial mechanics are scripted, if you're very consistent then your path might just happen to coincide with one of the bumpers spawning. This happened to me a couple of times too, always on roughly the second lap if you stick close to the inside curve.
FFXV and monster hunter had us fight as normal FFXIV jobs or not? The fight against Garuda was a normal fight with a gimmick.Monster hunter and FF15 are a couple examples of collabs that copied the other game.
The guy you think was win trading was prob just the new way for people to grief. Sit at the exit to give people false hope. Then just walk in whenever there's 1 spot left and someone is near the end.
The guy didn't go to beyond the finish line though. Never qualified.
Will put you on ignore if you can't form a logical argument but argue nonetheless
Overall, the event is nice but there's things that's bothering me a bit :
I suppose i'm not the first one to point this but the final map is messy, especially due to the "invisible" AOE. If only they could be visible, even briefly, that could help at least to have a better reaction. But from some point, adding Yojimbo's attack, it's just too much about human's average reaction time. Even if we try to anticipate, in the heat of action, that's complicated.
But the thing that depresses me so much is the achievement. It has the same issue i have with the (PVP Frontline) Rock Seal's capture achievement. It's nice to have this kind of goals but in the end, it'll be divided by the numbers of players participating. And in the end, it make the thing feeling like impossible and it just makes you giving it up the idea of even trying to farm it, especially if we add issues like "RNG" and/or netcode stuff. The ideal would be to reward participation : instead of having 100 wins, maybe having a "proceeds to XXX rounds" would be more appropriate, it would keep the player invested while keeping the event alive and fun, because it'll remove the frustration of grinding. Again, considerate there's 1 person on 24 that'll progress on the achievement.
I'm going to be honest: the whole thing just fills my veins with salt, that's the end of it. It isn't about the fact that I've been hit by an axe hitbox that totally wasn't supposed to be touching me, or the seemingly random artillery fire on the last stage screwing me out of a victory. It's the fact that you're still forced to sit there and watch a results screen after your Nth loss. It feels like not only did you lose, but you're having your nose rubbed in it while cheerful music batters your brain. It infuriates me to no end. If there wasn't dye as a reward, I would've ignored this whole thing, but the potential for profit and general want for Metallic Brass pushes me to keep doing it well past the point of it even being mildly amusing. Yes, I'm just angry.
Just do Island Sanctuary if all you're after is brass dye.
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