Results 1 to 10 of 449

Hybrid View

  1. #1
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Stormpeaks View Post
    Pretty much this really, it's RNG which obstacle you can go through and which one will hit you 5 seconds later out of nowhere
    I think the big issue there is we have no cast bars or anything to truly identify when the obstacle actually goes off.
    Like on the crystal map, in the red/yellow route, the pillars who shoot you up seem to cast wayyyyy before it actually goes off on screen.

    Combination of bad netcode and the abilities going off at cast make this feel so much worst then it should be.
    (1)

  2. #2
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    I think the big issue there is we have no cast bars or anything to truly identify when the obstacle actually goes off.
    Like on the crystal map, in the red/yellow route, the pillars who shoot you up seem to cast wayyyyy before it actually goes off on screen.

    Combination of bad netcode and the abilities going off at cast make this feel so much worst then it should be.
    That red route actually knocked me two steps from the finish line with a fist that launched WAY behind me.

    Quote Originally Posted by BRVV View Post
    Did you get your weapons out before it started? Honestly could be imagination. They look faster
    Yes because the ninja flip makes it easier for me to see the platforms I'm jumping to and that only happens with blades out.
    (0)