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  1. #1
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I've had a really good time with it so far, and after a handful of hours I have almost all of the rewards.

    That said, it seems like it will be a significantly longer grind if you're less skilled at what these mini-games are asking of you, especially since the biggest bottleneck is the queue times. So if you lose right away, enjoy your 50 currency, time to wait another 5 minutes.

    I think the other unfortunate downside of the game is that it can seem really hopeless if you're bad at it. I've already met numerous people (both friends and acquaintances) who seem to have given up; they queue and then AFK and await their loss and 50 currency.

    And I get why they do that; this isn't a PvE experience that has been tuned so that players have the advantage, but rather a PvE experience where the skill level of other players determines the difficulty level. And if you fall down enough and don't feel like you're making any progress with repeated efforts, it's human nature to eventually learn that further efforts would be fruitless.

    While I don't expect to see any changes, from a design perspective I wonder what kinds of adjustments could be made to the experience to mitigate that feeling of hopelessness for this specific subset of players? It'll be interesting to see if things change over time, like if the difficult level decreases as skilled players finish getting their rewards and stop queuing, etc.
    (3)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,584
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    I've had a really good time with it so far, and after a handful of hours I have almost all of the rewards.

    That said, it seems like it will be a significantly longer grind if you're less skilled at what these mini-games are asking of you, especially since the biggest bottleneck is the queue times. So if you lose right away, enjoy your 50 currency, time to wait another 5 minutes.

    I think the other unfortunate downside of the game is that it can seem really hopeless if you're bad at it. I've already met numerous people (both friends and acquaintances) who seem to have given up; they queue and then AFK and await their loss and 50 currency.

    And I get why they do that; this isn't a PvE experience that has been tuned so that players have the advantage, but rather a PvE experience where the skill level of other players determines the difficulty level. And if you fall down enough and don't feel like you're making any progress with repeated efforts, it's human nature to eventually learn that further efforts would be fruitless.

    While I don't expect to see any changes, from a design perspective I wonder what kinds of adjustments could be made to the experience to mitigate that feeling of hopelessness for this specific subset of players? It'll be interesting to see if things change over time, like if the difficult level decreases as skilled players finish getting their rewards and stop queuing, etc.
    Honestly, I'm pretty bad at it as well... The best advice I always have for people in my position is be patient, watch the movement, and then make a move. Very early on I used to just throw my head at it in a rush to qualify, but honestly playing slowly and patiently you stand a better chance qualifying. Final stage for victor might be a bit difficult.

    I personally can't see any issue with people... Not being good enough, just with being impatient with it, and I can't really see much compensation in the way of rushing.

    Unless of course you battle with high latency then you're just fighting a losing battle. I think the crystal stage could definitely do with some tuning in this department. It's very fiddly regardless.
    (0)