Its rewarding a player for completing the path. Giving a failed player sprint wouldn't be much punishment lmao.One small nitpick about the Round 2 activity with the coloured crystals: why do they give you a sprint buff when you drop off a crystal? I feel like it should be the opposite, give a sprint buff to someone who gets dinged, loses their crystal, and has to run back for a new one. It would keep the competition a little bit closer that way, and help struggling players catch up. It feels like bad design to reward a speed advantage to players who are already doing well.
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