


Will put you on ignore if you can't form a logical argument but argue nonetheless
The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
I'm saying that your argument of "getting hit on the crystal stage not giving you sprint is intended because it's supposed to be a punishment" doesn't make sense because Hit Parade does give you sprint for failing a mechanic.The punishment is you get sent back? It's not a hard concept lol. Sprinting on the way back is basically the same as getting knocked off and then respawning back. The punishment is you get sent back to the beginning of the obstacle. The crystal minigame isn't a straight forward race like the 2 first round events.
Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?Yes, because those maps work differently to the crystal minigame map? Not sure what you are missing here. The first 2 maps are a straight path from start to finish. Crystal minigame is completely 3 different shorter paths going back to the center to pick up your next crystal. That is why the punishment is "inconsistent"
Not sure what you are missing here.
These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
Because its the concept of how the race works. Lets take your Hit parade example. When you complete hit parade, you are immediately in place for the next obstacle being the purple goo with snowballs. Now take the crystals. Once you complete a path, you have to run all the way back to the middle to grab your next orb for your path, just like you would if you failed since you need to go re-grab your orb.How does any of this explain why it apparently makes perfect sense for one stage to give a boost to the people who are doing well and for another stage to give a boost to the people who aren't?
Not sure what you are missing here.
These two rounds also aren't that drastically different; crystals is ultimately just 3 smaller "races" in a single stage.
Essentially the sprint in the crystal course is their way of getting you to the next objective as soon as possible.


i think i would actually enjoy it if it wasn't so severely out of sync with what's happening on the screen
and it feels like the delay is a little different every run so can't even just get used to it and compensate
None of what you just said explains why it somehow makes sense for one stage to give a speed buff to the people who are doing well and for the other to give a speed buff to the people who aren't.Because its the concept of how the race works. Lets take your Hit parade example. When you complete hit parade, you are immediately in place for the next obstacle being the purple goo with snowballs. Now take the crystals. Once you complete a path, you have to run all the way back to the middle to grab your next orb for your path, just like you would if you failed since you need to go re-grab your orb.
Essentially the sprint in the crystal course is their way of getting you to the next objective as soon as possible.
At this point I'm just gonna conclude that you don't actually understand the point being made, because you've willfully ignored it for about 5 posts now, and I'm tired of the back-and-forth by now.
I quite clearly understand the point being made, and I am trying to explain to you the difference between the scenarios. Since you fail to understand/read, I think it'd be good to call it an "agree to disagree" at this point.None of what you just said explains why it somehow makes sense for one stage to give a speed buff to the people who are doing well and for the other to give a speed buff to the people who aren't.
At this point I'm just gonna conclude that you don't actually understand the point being made, because you've willfully ignored it for about 5 posts now, and I'm tired of the back-and-forth by now.
Im getting incredibly annoyed with all the 'lag' in it, but im also seeing that in instances since 6.5.
Players move, then stop, then move, then stop instead of running smoothly. Mechanics will 'turn invisible' then hit out of nowhere even if you were not in them.
Its really made this not fun for me and i have no clue how to fix it. My system is fine, my ping is great, im fine in the outside world.
But fall guys? Dungeons? Trials? Raids? Stop, start, stop, start, lag lag LAG!
(on OCE where there are not that many players, makes me think they shifted to shoddy servers to save a dollar or two).
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



