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  1. #1
    Player
    PeFreeDoM's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Voft Liberte
    World
    Tonberry
    Main Class
    Dark Knight Lv 100

    (PVP)My Advice before 7.0 , Rework Ninja , fix SCH , buff Reaper , Nerf Dragoon

    sorry am asian may my english is not well, please forgive me
    Dear my lovely Developer, I am the one who most spend time on PVP content CC and Frontline.
    I understand you tried hard to make this content better. but every updated am not sure make it right. so i have big idea before 7.0 update what is problem about balance classes on PVP , one thing before talking i want you guys to understand number of everything is not important on pvp example "SCH always high damage on frontline but actually damage is useless and very hard to make it good", "ninja kind look like low damage but it super super useful"

    Ninja the best one i don't understand how this class got approve came to PVP. serious broken. No Weakness i really hope Ninja will get rework on 7.0 but still new patch got more buff , i kind feel you guys don't understand how strong of Ninja

    strong point : Ninja can do EVERYTHING like shield , heal , warp , range attack , DoT AoE , High damage on single target kill player hp lower than 50% , STUN 2 time! THAT TOO MUCH FOR 1 CLASS , you can say they can use with limit 2 stack but still too much , how hard to killing Ninja , how easy ninja go to kill just use one bottom , Ninja can spam damage with range and DoT AoE and some skill is high damage

    Weakness point : non , every class should have that example Monk can't range attack , reaper need full combo to kill , samurai need casting skill , but ninja non weakness ponit

    Ninja is best one super annoy class both team mate and enemy i hope you understand how strong of Ninja, i did alot play game PVP - MOBA this class style
    not happen on every MOBA - PVP , except one HERO from MOBA but this hero need to right 3 spell (same as ninja on pve) to summon spell to use it, for this hero can hold
    2 skills (like ninja 2 stack) but this hero choose only one style example one skill DPS and one skill escape , or full DPS or full escape , that mean if you wanna team
    fight maybe you can escape because skill not ready or you need to run but you can't counter attack because your skill not ready but ninja can pick every skill
    except last one used you can do full attack , escape , couter attack super eazy

    I hopeful Ninja will get not nerf but REWORK IT Plz

    (i not sure ninja got buff because low damage? that mean Dev. team focus too much about number it's not like PVE, they can kill , stun , escape , on pvp doesn't
    mean what class is high damage , it's mean how work with this class)

    Reaper this class is not good at damage but not much it's fine, problem is Tenebrae Lemurum (LB) avater mode duration too short, is really really hard to attack
    full combo before lost avater enemy just run alway that can escape , Reaper player only use Tenebrae Lemurum (LB) for Hysteria Effect kind sad because avater mode of Reaper is cool but no one use it

    post text is full i will more infomation on comment
    (3)

  2. #2
    Player
    PeFreeDoM's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Voft Liberte
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Scholar DoT skill (Biolysis) should ignores the effects of Guard ( like Drill of MCH) why? because it's broken skill when you use it on player Guarding damage will down to 10% after that use Deployment Tactics to player got 10% DoT to AOE DoT , Player got DoT AOE will damage 10% too, for example Biolysis+buff usually damage is around 3000 - 4000/3 sec if that target guard before got DOT will lower to 300-400 and after that use Deployment Tactics to Extends DoT from that Target everyone will got damage 300-400/3 sec too that mean if you mistake to DoT to guarding player that is over you need to wait next 15 sec to do it again.

    it's not over about Biolysis+Deployment Tactics. if you play frontline you need to DoT at player not melee because melee reduced damage from enemy if you DoT to Range usually 3000-4000/3 sec you will lower if use to melee damage will around 2000-3000/3 sec or use on tank will around 1000-2000/3 sec that mean if you need DoT high damage you need to DoT at range and you know controller player is really hard to pick target that mean gap skill play will more from keyboard player and Controller player

    how to fix it? i think two options

    1. DoT skill (Biolysis) should ignores the effects of Guard (like Drill of MCH), but this option may will breaking the Frontline but CC (crystalline conflict) will
    good choice because SCH will more useful more damage

    2. Fix Biolysis+Deployment on guarding player just like new Biolysis aoe ,not extends from player

    i almost forgot LB of SCH Summon Seraph, i think this skill active too slow, can't use when team fight , it's active like 5 scc? maybe it's not help anything , i use it for Increases the potency of Galvanize, Biolysis, and Biolytic effects.

    i like style play of sch so much i think you can fix it make it better


    Dragoon is my main class but i think Sky Shatter got barrier it's too much, Dragoon have movement skill and strong damage , Sky Shatter is strong damage very strong of all pvp content no need to give barrier to Dragoon

    thank you to notice my advice !
    (2)

  3. #3
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Don't need to apologize for being Asian or English language barrier, as for the premise of your thread, regardless if anyone/everyone agrees or disagrees, I think the question of whether the devs will remove cc and replace it with another mode is my only concern as it would render any feedback/suggestions from the players (that is rarely listened to) moot. Even their explanations are generic and insincere as to why they made adjustments, however I digress and genuinely hope they give your thread and others some attention, thanks for helping keep pvp alive.
    (5)

  4. #4
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    620
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I bet the devs don't play cc a lot. I would be curious to see if any of them made it to crystal
    (0)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Agreed about Scholar’s Biolysis being ridiculous lol. There’s absolutely no logical sense behind making a support based healer job the literal best damage dealer in the entire (Frontlines) game lol. I mean, it’s not as egregious in CC from what I understand but it still seems silly to me. It’s not even actually strong; it’s just annoying. It doesn’t get kills, sure, but that won’t stop 1000000 people from running SCH, spamming the ever-loving shit out of Expedient / Biolysis / Deployment, then effortlessly deal insane amounts of damage compared to every other job in the game. Meanwhile Adloquium is sitting there like ‘am a joke to you?’ (It is a joke to most Scholars lol…still convinced 99# of Scholars don’t realize it’s a potentially 100% uptime, 8% damage buff on the entire party). At least Macrocosmos actually requires you to be somewhat close to the enemy lol

    Ironically SCH actually suffers more if the enemies die too quickly. Can’t top the damage charts if enemies die before DoT can fully tick.

    The delay Summon Seraph has is annoying but at the same time I feel like it’s intentional that you have to work around it, because it means pre-planning positioning before-hand as opposed to slapping it down whenever you want. Also it’s worth mentioning that the Debuff-immunity from Seraphic Flight can be quite a game changer, if it saves party members from stuns / bind / silence etc. Likewise, Consolation + Adloquium + Expedient can literally make the difference between life and death when the 400 DRGS inevitably fall out of the sky (to an extent lol), so I feel like Summon Seraph is fine as it is. It’s more of an annoyance than a major issue to me.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eastwall View Post
    I bet the devs don't play cc a lot. I would be curious to see if any of them made it to crystal
    I’d say it feels the opposite to me lol. Not only do they literally never step foot in Frontlines, but they don’t give two shits about how balance will affect it either, until that balance starts to affect CC. Which, makes sense when you consider that Yoshi initially wanted PvP to become a legit esport ( LOL ).

    Nobody is going to stream a frontline match, but they might stream CC, so that’s what the entire focus of PvP will be right now until their next desperate attempt to push into the ‘esports’ scene
    (2)

  7. #7
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Connor View Post
    I’d say it feels the opposite to me lol. Not only do they literally never step foot in Frontlines, but they don’t give two shits about how balance will affect it either, until that balance starts to affect CC. Which, makes sense when you consider that Yoshi initially wanted PvP to become a legit esport ( LOL ).

    Nobody is going to stream a frontline match, but they might stream CC, so that’s what the entire focus of PvP will be right now until their next desperate attempt to push into the ‘esports’ scene
    People would actually play it if it didn't heavily penalise you for having ping above 10ms.
    (0)