We always had catch up mechanics, called dungeon/alliance raid/crafted gear lolThe problem with the diadem weapon was that it wasn't just better than savage by 5 ilvl, it was entirely RNG which I would still consider awful today.
I don't think any raider has an issue with high end gear becoming more accessible 3+ months after a raid tier, the more hardcore players have long finished the tier at that point and it is nothing but beneficial to those who still have to clear and those trying to gear alt jobs.
Even WoW nowadays gives you pretty easy access to heroic raid gear as a catch-up mechanic without touching the raids.
Back then some ppl complained very loudly, how its an insult and they would try to get one and record videos of them deleting em... surely it was a very vocal very small minority but still...
Even on the relic during HW i had sometimes backlash how its "way too high and should be further behind" etc *sigh*
I realize it was very few, but we all know how these things work...
savage needs a complete rework, and going forward they need to allow us to see the rewards from the NPC without clearing, even the Ultimate weapons can be viewed in the game before clearing etc. Agreed they should come from normal anyway as well, or, at least, gear/upgrades for it. Full upgraded tome gear would be favorable.
It doesnt matter, the gear will be obsolete within a year and all that's left is glamour weapons. I wouldnt worry about that anymore.We always had catch up mechanics, called dungeon/alliance raid/crafted gear lol
Back then some ppl complained very loudly, how its an insult and they would try to get one and record videos of them deleting em... surely it was a very vocal very small minority but still...
Even on the relic during HW i had sometimes backlash how its "way too high and should be further behind" etc *sigh*
I realize it was very few, but we all know how these things work...
The issue about criterion isn't iLVL gear nor the rewards. But each iteration has no meaning to continue and they're stubborn enough to send people into criterion savage for a glowy weapon.
It's nice and neat that raiders get hard content. They can once more rub a weapon under everyone's nose, but casuals and people with less time commitment are left behind once again.
There is literally no excuse why story nor criterion mode cannot guarantee a piece of token. Run it run 20 times and you can get a glowy weapon yourself.
Or you take the effort and run criterion savage one single time for 1 weapon immediately.
To this day Draw and Play on AST are still not the same button. I get being careful but having to wait two years for the most minor of changes is really tiring. And if you don't agree with the changes, well, see you in two to three years, I guess. Again, I get it but still.This glacial pace of them adapting any kind of feedback, and doing it in such tiny, careful steps as to not upset the 'balance' is the real issue here. This feedback has existed since the first Criterion, and we're now on the third of the expansion. How long should we have to wait for them to actually make a meaningful change?
Still don't understand why they didn't just make the "normal" version of the Criterion also reward you with these upgrades, but you have to grind it to do so. The savage version should be an easier time to get something at the cost of being much harder, but you also get a title for it.
A lot players could honestly pass the normal Criterion if they tried; Savage is considered even harder then some of the first Ultimates to some raiders.
This so much, yeah...
Like, there should always be the option skill/difficulty or grind. Like we could lightfarm on ARF 100x or do AS 10x (exaggerated numbers ofc)
Mid core stuff is always so.. meh...
The normal mode is not interesting to farm, once you've completed all 12 paths, there's really no reason to go back.
Some might argue it's for the gils, but nearly all content is profitable for gils when it's released.
Considering how rare the rewards are, how scripted and filled with unnecessary delays the dungeon paths are, and the lack of alternatives to Tomestone gear, which they could have introduced to make it more vibrant, the current variant/criterion dongeons are simply a waste of assets.
The replayability is terrible, to put it bluntly.
This content needs a massive rework, both in its normal and savage versions.
It offers nothing innovative, no alternatives gearing for casual players, contains a ton of outdated mechanics/script and unnecessary delays (slow pnj, slow mob/boss apparition,etc,...).
Currently, it's too unambitious not to be considered content in a state of brain death just a few days after its release.
They should also lower the prerequisites for accessing the savage mode.
It's abnormal that the required item level is so high.
They should give a chance to a broader range of players, not just those who have completed the raid tier to meet the item level requirement.
This ideology is terrible and it largely explains why hardly anyone does savage criterions, besides the many issues that also need to be addressed for these instances.
The content needs a revamp.
Last edited by remiff; 11-03-2023 at 07:18 AM.
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