Personally for me I don't mind doing it with only me
Lost interest already.
Everything besides the fall guys promo disinterests me.
Not because it's bad, but more so because I'm busy with school rn and mostly going to be focusing on the goals I'm already working on(ShB relics). I will definitely be getting all the fall guys glam and run around wearing it for certain though.
Edit: Why are queue times for this so bad? I've only done 4 rounds now, and it's taken 10 minutes each queue. There's no shortage of people here though(DC traveled aether).
Last edited by NekoMataMata; 11-01-2023 at 06:16 AM.
Yeah that was my thinking. I guess the glam is apparently pretty nice. If it were in Criterion instead of the Savage version, then it could be useful because like you said, you have to clear 11s just to get the item to do the first upgrade. But someone doing the Savage version of Criterion probably already has cleared 12s.It's entirely useless for gearing alt jobs. It requires said job to already have a 660 Tomestone weapon, unless this patch has changed it you can only get the weapon upgrade item from P11S. This means you not only already need to have a tomestone weapon on that alt job but also be able to clear savage to a point where you might as well just finish it and get a savage weapon.
Will SE ever give us female haircuts and outfits(that aren't healing) again? Answer no.
Last edited by Fourbestintoner; 11-01-2023 at 07:57 AM.
It's too bad the mount can't be used while on the ground to cause knockback on unmounted players.
And no nerfs to DRK and AST in frontlinesI’m so confused by the PvP changes. Why the hell did they delay the changes, new area etc for months and this is why?!
Some minor Sage changes that will make absolutely no difference to anything, Ninja got a buff for absolutely no reason (isn’t it already super strong with Seiton Tenchu? Well I guess it’s stronger now lol.) Paladin got some extra sustain, again absolutely no idea why lol. Isn’t Hallowed Ground and Cover enough?
Idk feel like they’re either playing a completely different game than everyone else, or they’re literally just throwing darts at a board to decide who gets what buffs
The new criterion stuff is absolute nonsense lol. Get a glamour weapon that’s worse than your raid weapon except you need a raid weapon to complete it…you can get a Blue Mage weapon…except Blue Mage literally is incapable of undertaking the content. Again, it’s like they’ve thrown darts at a board to decide what the content gets; I guess they forgot to remove the ‘blue Mage weapon’ section lol
Woah
The new haircut is definitely one of the better pieces.
I believe the changes were delayed until after the London Fanfest to not disrupt any perceived balance and strats too soon before their tournament.I’m so confused by the PvP changes. Why the hell did they delay the changes, new area etc for months and this is why?!
Some minor Sage changes that will make absolutely no difference to anything, Ninja got a buff for absolutely no reason (isn’t it already super strong with Seiton Tenchu? Well I guess it’s stronger now lol.) Paladin got some extra sustain, again absolutely no idea why lol. Isn’t Hallowed Ground and Cover enough?
Idk feel like they’re either playing a completely different game than everyone else, or they’re literally just throwing darts at a board to decide who gets what buffs
If you read the small footnotes for their PvP adjustments every time they shift potencies/change abilities, they usually give short (and often unsatisfying) explanations to why they change what they change. 80% of the time it's: "this job has lower winrates than the others, we feel like this is the problem, so this should help." For the PvP balance team, winrates seem to be king (followed by how satisfied Yoshi-P is with his precious BLM's power) in terms of what jobs are getting buffed or a nerf. They seem absolutely terrified of over-buffing anything all at once, so most of the time their adjustments are usually in baby-steps like these where you're not sure anything was done at all.
The NIN buff is really just giving their ground puddle slightly more damage to actually be worth being used more; the Seiton Tenchu non-less-than-50%-damage "buff" seems almost useless as the whole point of their LB is to eliminate anyone you can catch/drop under 50% without them healing back up quick enough- If the person isn't below 50% to die from it, 12,000 from 10,000 isn't going to make much of a difference. Clearly, thepersonteam in charge of PvP balance doesn't consider them "super strong" as they said their usage and winrates have dropped "across all tiers."
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.