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  1. #1
    Player
    acediafi's Avatar
    Join Date
    Oct 2023
    Posts
    2
    Character
    Acedia Filianore
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Unintended limit break generation

    Date of issue: 10/30/23
    Time of issue: N/A
    Frequency: Always
    World name: Malboro
    Character name: Acedia Filianore
    Retainer name: N/A
    NPC name: N/A
    Monster name: N/A
    Class/Level: Healers, any level or synced down to a duty
    Party or solo: Party
    In-game time: N/A
    Area and coordinates: Any duty where limit break can be generated
    Housing: N/A

    The following steps assume the party has AST and SCH. It can work with any healer using similar healing abilities.

    Steps:
    1. Go into a raid duty with a Full Party.
    2. Have everyone create a gear set with nothing on but their Main Hand that they can swap to.
    3. Have everyone create a gear set with all of their normal gear on.
    4. Have everyone equip their empty gear set.
    5. Start a countdown with the intent to draw enmity of the boss at 0.
    6. SCH use Emergency Tactics at 12 seconds remaining on the countdown.
    7. AST use Horoscope at 4 seconds remaining on the countdown, applying the status “Horoscope” on the party.
    8. With 2 seconds remaining on the countdown, AST use Helios and then Horoscope, activating the Horoscope status, and then swap to normal gear set.
    9. With 2 seconds remaining on the countdown, SCH use Succor then swap to normal gear set.
    10. Everyone else swap to normal gear set right before 0
    11. Within the first 2 seconds of combat, the heals resolve while everyone is at <10% of their max hp and approximately 1 bar of limit break is be generated

    Please see this video clip in Anabaseios: The Eleventh Circle (Savage).
    https://www.youtube.com/watch?v=sTYTH7CS3Ss

    I think that the strength and advantage gained by this interaction in progression is clear. An extra bar of the limit gauge would be massively beneficial. You could use healer Limit Break with 3 bars almost 2 minutes earlier than without it, or more consistently beat the enrage in a phase of an Ultimate raid with a stronger melee Limit Break than intended.

    I am not sure if this is a bug, but I would like to bring this to the attention of the developers. It does not seem to be the intent of the game design to virtually begin combat with a full bar of limit break.
    (2)
    Last edited by acediafi; 11-01-2023 at 11:02 AM.