Glamour
Glamour dresser and Armour would be one and everything you ever equip would be unlocked/remembered.
Glamour
Glamour dresser and Armour would be one and everything you ever equip would be unlocked/remembered.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
I wonder if we were in the same Thaleia raid a few days ago when a healer wiped the entire 3 alliances on Oschon by “rescuing” a tank like that. The problem is that even if we blacklist these people, the game will still group you with them through PF. The only thing blacklisting them will do is pretty much not see them post in chat or PF. Personally, I would like to be able to add a note beside the names in my friends list and blacklist so I can remember where I met them or why they are on my blacklist.
Also, being able to craft using mats in my retainers inventory would be great.
Last edited by Toutatis; 11-06-2023 at 02:26 AM.
Something minor, whilst clicking my retainers one by one.
While obviously they can't be too smart or complex.
Having the option to have the retainers be sent on repeat could work. The items they collect will be stored on their person.
or different but better yet.
If combined with the original idea.
Have the Venture Tab have a collect all, and resend as same task.(With said option to temp lock some retainers as repeating a task.
So say if you're farming crystal or decided to change up a specific item you are in need of farming.
Then those will still end up adjustable if you cap on said item or not.
Course it would have be as simple as possible. Cause there are limits when something has too much effort innit.
Resurfacing, cause while I may have stated in some threads(maybe even should be it's own thread, but unless it gets pull, doubt it's worth it)
We need to change where our MogMail items get sent from New Character/Veteran Rewards/Shop/Accountwide Items.
This just will show players how it's a pain.
It needs to be it's own NPC, as it just likely takes up space of a larger mail for users/between players.
Like Calamity Salvager Mixed with a Retainer [with a fragment of my previous optimizations]
Like with Calamity Salvager, once certain items requirements are met, you are able to reobtain in perpetuity(of course with a price in some occasions)
Yet as with Retainers it'll have a larger pool to store shop items with.(Thus being able to bear a larger load) But only those items which get marked by the shop as available to you, or your account, or any other exceptions (and hopefully in the future, more accountwide items).
Items always present, always able to be redeemed, but doesn't require constant back and forth individually through MogMail which in of it self also needs you to clear it.
Unlike Retainers, you can't put anything in it, unlike Calamity you'll never get what ain't yours.
it would also potentially make it less of a hassle to order items specifically for characters, as the items bought remain on the NPC, only using the item once you take 1 or many.
While this will open the game to much more broad and welcome changes later.
It's Clear the nuisance it holds.
<even if it's one and done for most, it's issues will plague other things. For if there is no reason to work on adjacent systems. they won't have anything to work off of, Thus the excuse of a Uphill, not designed to be/work in such ways.>
Expanding the Assign Adventure for Retainers so you'd be able to select specific expansion loot.
The current Quick Exploration catergory will yield you any drop from all expansions, that's a hugeeeee loot table, that will continue growing with every new expansion.
It would be better to have a quick adventure sub-page where you could select; Quick Exploration (lvls 1-50, etc.)
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