Quote Originally Posted by Mayhemmer View Post
This isn't the place for it but I'm going to vent anyway.

Optimize your dev team who works on armor designs and tell them to stop making every single piece of armor clip with long hairtyles. We all know you hate long hair styles, we get it, but we don't have to like it.
While I get that this is annoying, this is a very difficult problem to solve, from a technical standpoint.
As far as I know it would need either :
- To create special hair morphs for every race/sex/special armour combination, which is a tremendous amount of work, and you might still have some clipping with some animations.
- Have a real-time physics system for hair, which is not great for performance in an MMO. Depending on the physics system used. you either have to edit the game's skeleton system to take into account more joints so that it is more adaptable than it is now (which might need reworking the game's animations).
- You can have simplified soft-body physics with colliders, but you'll need to update all existing armour pieces and hairstyles to have these colliders.
- Or you have to implement per-vertex collision, which is crazy expensive.

It is absolutely possible, but I'm not exactly sure if economically viable.