Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Hybrid View

  1. #1
    Player
    Tysilio's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Tysilio Leorei
    World
    Lich
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mayhemmer View Post
    This isn't the place for it but I'm going to vent anyway.

    Optimize your dev team who works on armor designs and tell them to stop making every single piece of armor clip with long hairtyles. We all know you hate long hair styles, we get it, but we don't have to like it.
    While I get that this is annoying, this is a very difficult problem to solve, from a technical standpoint.
    As far as I know it would need either :
    - To create special hair morphs for every race/sex/special armour combination, which is a tremendous amount of work, and you might still have some clipping with some animations.
    - Have a real-time physics system for hair, which is not great for performance in an MMO. Depending on the physics system used. you either have to edit the game's skeleton system to take into account more joints so that it is more adaptable than it is now (which might need reworking the game's animations).
    - You can have simplified soft-body physics with colliders, but you'll need to update all existing armour pieces and hairstyles to have these colliders.
    - Or you have to implement per-vertex collision, which is crazy expensive.

    It is absolutely possible, but I'm not exactly sure if economically viable.
    (0)

  2. #2
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,199
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Glamour

    Glamour dresser and Armour would be one and everything you ever equip would be unlocked/remembered.
    (3)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  3. #3
    Player
    Tysilio's Avatar
    Join Date
    Apr 2021
    Posts
    40
    Character
    Tysilio Leorei
    World
    Lich
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MsQi View Post
    Glamour

    Glamour dresser and Armour would be one and everything you ever equip would be unlocked/remembered.
    Yeah, WoW's transmog system is really efficient.
    (1)

  4. #4
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Something minor, whilst clicking my retainers one by one.

    While obviously they can't be too smart or complex.

    Having the option to have the retainers be sent on repeat could work. The items they collect will be stored on their person.

    or different but better yet.

    If combined with the original idea.
    Have the Venture Tab have a collect all, and resend as same task.(With said option to temp lock some retainers as repeating a task.

    So say if you're farming crystal or decided to change up a specific item you are in need of farming.

    Then those will still end up adjustable if you cap on said item or not.

    Course it would have be as simple as possible. Cause there are limits when something has too much effort innit.
    (0)

  5. #5
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Resurfacing, cause while I may have stated in some threads(maybe even should be it's own thread, but unless it gets pull, doubt it's worth it)

    We need to change where our MogMail items get sent from New Character/Veteran Rewards/Shop/Accountwide Items.

    This just will show players how it's a pain.

    It needs to be it's own NPC, as it just likely takes up space of a larger mail for users/between players.

    Like Calamity Salvager Mixed with a Retainer [with a fragment of my previous optimizations]

    Like with Calamity Salvager, once certain items requirements are met, you are able to reobtain in perpetuity(of course with a price in some occasions)

    Yet as with Retainers it'll have a larger pool to store shop items with.(Thus being able to bear a larger load) But only those items which get marked by the shop as available to you, or your account, or any other exceptions (and hopefully in the future, more accountwide items).

    Items always present, always able to be redeemed, but doesn't require constant back and forth individually through MogMail which in of it self also needs you to clear it.

    Unlike Retainers, you can't put anything in it, unlike Calamity you'll never get what ain't yours.

    it would also potentially make it less of a hassle to order items specifically for characters, as the items bought remain on the NPC, only using the item once you take 1 or many.

    While this will open the game to much more broad and welcome changes later.
    It's Clear the nuisance it holds.

    <even if it's one and done for most, it's issues will plague other things. For if there is no reason to work on adjacent systems. they won't have anything to work off of, Thus the excuse of a Uphill, not designed to be/work in such ways.>
    (0)

  6. #6
    Player
    CuriousPerson's Avatar
    Join Date
    Nov 2022
    Posts
    31
    Character
    Vo Vo
    World
    Ultros
    Main Class
    Paladin Lv 100
    Expanding the Assign Adventure for Retainers so you'd be able to select specific expansion loot.

    The current Quick Exploration catergory will yield you any drop from all expansions, that's a hugeeeee loot table, that will continue growing with every new expansion.

    It would be better to have a quick adventure sub-page where you could select; Quick Exploration (lvls 1-50, etc.)
    (0)

Page 2 of 2 FirstFirst 1 2