Just a excuse to post a random Retainer System/Addition/Optimization that just came to mind.
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But if you all were to Optimize a In-game System(either without some limits, or without) what System, or how would it be simpler or better than before?
or better yet.
Work As Intended.
But in the end, it's just all ideas. Nothing will change unless SE finds it useful to the game overall without issues.
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Instead of the Common Retainers having their own Sell Menu.
At the Retainer Bell. it has a Toggle/Window Button which takes you into a Overall Shop/Vendor/Sell for which you can drop all the items you intend to sell.
Then individually set which Retainers Sell what.
in basics, be able to manage most Retainers at once.
(Maximum allowed to sell depends on your current amount of active Retainers.
2 Base would be max 40. 10 would be 200.
Items on Additional Retainers would become inaccessible if the timer on them runs out per usual.)
Storage would remain the same.
Would give incentive to separate Mannequins from Retainer Shops(Unless specifically linked on said Retainer. or some other new thing. Like setting up an actual storefront in a Ward.)
[So it would at the top have categories on the window. Storage/Sell/ETC/Stock/Toggle. While below it, is your typical Listing of retainers. Only change is that it would have a separate spot to drop all the items you wish to sell, instead of a continuous switching between retainers.]
Which then you can organize which Retainers sell what based on what you have, and drop similar items into your stock.
[Empty out that Materia Clogging your Bags, and have your Retainer just sell it in the exact amount you want them to, when you get new stock.]
<Excuse to throw random Retainer Item Selling Concept. Go.>