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  1. #11
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mecia View Post
    My complaints are mostly to do with the 2m meta but id like for Raiju to not break from GCDs. I dont have the capacity to think what that would mean for the job but it is annoying as hell.
    hard agree, i say its good having punishing play for misuse, but we already have that in the form of messing up the mundra order, there is no reason to punish us for wanting to keep our gcd rolling when thats generally the basis for all dmg in this game
    (1)

  2. #12
    Player
    MikeCake's Avatar
    Join Date
    Feb 2024
    Posts
    28
    Character
    Mike Cakes
    World
    Odin
    Main Class
    Ninja Lv 100
    I would say Mug and Trick Attack are fine how they are if it weren't for the crippling damage nerf on the physical damage itself, NIN has the worst damage output out of all melees during the odd minutes of the fight, sometimes the 2m burst cant properly account for it. All of this done to make the job balanced doesn't look balanced at all.
    We just get a punishing job that if followed as intended gives mediocre damage overall.
    If they won't fix that, then maybe bring back poisons?
    Getting the Huton timer paused on Hide is a good ask since the tanks do not care for ninjas or dancers in duty roulette.
    Raiju not breaking on the GCD clip.
    Re-enable Hide when all enemies are not targetable/hidden.
    (1)

  3. #13
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90

    Heads up this wont be the same/popular opinion

    Disclosure: was a shb nin main for raiding & dungeon now i just use it for deep dungeon & treasure maps

    Mug & trick attack are fine maybe a change in CD but the application is good , the real issue was/is the removal of shadow fang and condensing assassinate & dream into one skill to make room for the 2 raiju skills (reducing ogcds is terrible) along with adding hurajin basically making armor crush redundant

    Before you even say anything about assassinate animation lock, it was something they definitely could have fixed just as they did with with other issues regarding animation lock

    Also i recommend looking at some of the past removed skills from SB to get a better idea of what was taken &/or repurposed, personally i think it would have been neat if they kept jugulate as a psudeo interrupt, made smokescreen into a party buff that would reduce DMG taken as well as kept sneak attack but i digress as these are just fantasies (oh the irony)

    https://finalfantasy.fandom.com/wiki...oved_abilities
    (0)

  4. #14
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Not a main Ninja but, I would like Dream within a Dream to be removed, but the animation kept!

    Basically, it would just replace Mug. DwD has no interaction with anyskill and is quite boring as a skill. It could be removed without affecting the rotation or gameplay at all (beside removing 1 button press during burst window).
    This is obviously to make some room for the 1-2 new skills we'll get.

    For the rest, really hard to say. Nin's kit feel complete and it's hard to see what could be added.

    Something to have a more meaningfull downtime, like, less boring than 123123123 I suppose.

    But for the rest... all mudra are now useful. The element which are not (hyoton) becomes when using Kassatsu. We got 2 ressources gauge. Some thematic skills. Good mobility and ability to hit at range if needed (altough with those hitbox....)

    I really don't know what could be added.
    (0)

  5. #15
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by RyuuZero View Post
    [*]Kassatsu should have Hyosho Ranryu and Goka Mekkyaku Ninjutsu at lvl50 and maybe a boost at lvl76, so your Muscle Memory doesn't play against you in sublvl76 content
    the ninja kit level 50 and below is still pretty packed, so I'm okay with having lower level ninja not have access to the upgraded mudra combos. Lower level content isn't so tough as to have it make a huge difference accidentally using a less potent skill. If they're moving down ninja skills to level 50, I'd rather have armor crush as the level 50 capstone skill
    (0)

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