Well, no. I've brought up various points to assert my argument that SE does listen to feedback and do try to make us happy. But, our feedback is scattered, with vague examples of what's wrong and often times with poorly thought out solutions. They'll do their best to address the issue a group is being the loudest about in the moment, then inadvertently cause issues for another group. Reason being, one group only thought of how the problem affected them, while the other group probably hadn't been suffering from any issues so they didn't have any reason to complain. When the new group suffers, they come and scream the loudest now about new problems.
We're giving them mixed signals about what the problem is because we can't decide what the problem is, only that there's a problem.
Example: CT is the most common raid that pops, it needs to be locked to the job's ilvl. They added an ilvl lock and wouldn't you know it, people who never complained before now can't queue because they're overleveled. Enter a 40 page thread. And being drowned out by people telling them to just go buy gear off the MB. Players who had no reason to complain in the past had something taken away from them that was working, and the response from another group is, well it works on my machine.
Is it possible to make classes distinct while maintaining balance? Probably, of course it is. But what kind of change does the community want? Do we even know?
Personally I'd like it if they trimmed abilities down to a single hotbar or less and every job played differently. I'm also not a fan of the memorise fight design with insert weird symbol here I've never seen before that FFXIV has, it makes things artificially hard in the beginning and then a joke once you know what those weird new symbols mean. That's just my own opinion and preference. I'm not going to force it down someone else's throat though.
Is that what everyone else wants? What if a player wants additional complexity and more things to press? What about player really likes the way FF fights are designed? For that matter, how should each job play? How do you balance all the different numbers so that no job ever falls behind?
We as a community need to reach a consensus on what we want, keeping in mind many of us are casual players and many of us are hardcore players and find the middle ground and propose it to SE.
But it doesn't seem like we're willing to do that. We'll attack and jump on each other for proposing something we don't like or disagree with, even if it has merits.
If we can't reach a consensus on what we want the game to be, how will SE make a game that makes us all happy.
There's not much else that needs to be said. Clearly the way things are going now are causing aggravation for alot of people, but we're unwilling to reconsider how our complaints and suggestions impact others, exacerbating the problem.