i will love this one. but we sadly know the devs are for at last 2 expansion not interested in doing any hard workThe only real way to make the CT raids fun again is to ilvl cap them. Set lota to ilvl 90, syrcus to 110, and WoD to 130. WoD is the least effected by ilvl changes, but this would heavily influence mechanics seen in the others.
Or, as a really fun change, make alliance roulette min ilvl only.
dont need to eliminate but its still 99% one of the tower raids. so what ever they wanted to do is a 1000% fail. they did a lazy fix that did not worked.I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).
The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.
24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
"Ugh I can't believe these lazy devs!"
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why do any content that is not part of the msq? what you get from it? why do crafting, its not part of the msq.Crystal Tower is a main story quest raid. In Novice Network yesterday, I had three people asking if we'd help queue up to get them through them for their story.
The OTHER raids have absolutely no benefits or rewards. What could I possibly gain from choosing to run a level 70 raid? So nobody actively chooses these.
maube each time the devs FAIL at doing any fix for 5 years or more? BALANCE not kill. balance not take any skills that is fun to use.I mean, at this point, it's just getting ridiculous to read these threads.
Community complains about balance of jobs, SE balances jobs, homogenising them in the process, community complains about homogenisation.
Community complains about difficulty spikes in MSQ, SE makes MSQ easy and more approachable, community complains about braindead easy MSQ.
Community complains about CT raids and ilvl cheese, SE institutes ilvl lock (hurting other players in the process, but that's besides the point), community still complains about CT popping (as if we didn't know this was already going to happen).
Community suggesting changing CT into a 4 man now, likely removing a good introductory 24 man raid with unique mechanics for new players in the process, and also likely making it even harder for new players to get used to the later 24 man raids, while also increasing the chance that players might not even unlock them. Also, will have the consequence of moving the most common raid popping up to Void Ark.
Meanwhile, a poster asks for something completely innocent and inconsequential, such as more hotbars, the entire community jumps down their throat, telling them they're not being efficient and playing the game wrong.
At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
why any one care for EXP?? we get EXP way to easy as is to a point its not a factor of the game play
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