Quote Originally Posted by Erzaa View Post
At this point, SE really needs to stop listening to player feedback and just make the game they want to make. The playerbase really don't know what they're asking for and just throw out half-assed ideas with no thought to the consequences.
The playerbase isn't a single unified entity. Treating it like one is a good way to fail.

To be fair on SE, they only have finite resources, so compromise or aiming for good enough is all they can do. However in other cases it makes more sense to separate people into groups and handle them independently.

All of that is more in general than in the specific case of the alliance raid, I think this issue is more about a lack of communication. The problems with ilvl lock were pointed out early, but they were never acknolwedged by SE as far as I know. Some two way communication could have helped in getting more varied feedback or by providing information on SE's limitations so that players could give more relevant feedback.

Saying that feedback should be ignored is pretty short sighted. I'd rather fix things than just throw them out completely for being imperfect.