Quote Originally Posted by Atelier-Bagur View Post
Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.

Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.
Oh I don't disagree. I'm just saying give me anything, even if it's easy so I got something to do. Just make it one mechanic and party B and C could potentially help out or whatever. Kinda how it is when all healers of a group die. Literally anything. Anything. All I do is press AoE #1 (unless you're a DRG) while ignoring/skipping mechanics. That is honestly abysmal in terms of design.

At least give me the option, like a min ilvl roulette or amp up the incentives to use PF for that. The game sits on a veritable treasure trove of content yet it might as well not exist. It's a shame, really.