Quote Originally Posted by Payadopa View Post
It's because they're playing an MMO. They're not being dumped into anything.
And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.

Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.