There was a time when CT was not required for the MSQ and it was still always CT in the roulette. It's because it's the lowest level. But being required just adds to it even more.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Yep, if even one person queues up on their level 50-59 alt job, boom 23 other people get CT.
I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).
The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.
24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
Seeing people leave ivalice and nier happened in many runs before the fix already in my experience.I can only speak anecdotally, but I definitely have seen Crystal Tower come up quite a bit less since the changes to roulette requirements. I actually see people leaving Ivalice and Nier raids now because they wanted Crystal Tower (probably the people who exploited by removing their armor before).
The devs accomplished what they set out to do, in my opinion. They never promised it would eliminate Crystal Tower from the roulette, or even make all raids appear at equal rates.
24-player alliance raids don't belong in the same roulette as 4-player MSQ dungeons. Also, if you put them in there then the people who want Crystal Tower will leave if they don't get it, and it will not help people trying to complete their ARR story. The rewards should not be the same, either.
Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.
Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
It's because they're playing an MMO. They're not being dumped into anything.Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.
Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?
And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
Honestly, the CT raids would live 'better' if they were just incorporated into the MSQ roulette, since it's something that apparently has the capacity to incorporate different fight modes (trial and dungeon) in one. They're part of the MSQ after all.
I haven't so much as set foot in the alliance roulette in years, so you'd be right. Maybe I'm not remembering how hectic the raids can be, but the complexity (or lack of it) at level 50 is still needs to be addressed. Even if you had to deal with mechanics, it would feel more like running around during boss downtime than anything else since you'd barely have to keep track of your rotation. That's especially true for DPS since the rotation is the class. At least tanks and healers on paper have other stuff to look out for.
Level 50's simplicity isn't limited to being a problem in AR either, it hurts all 50 content, but CT is the worst of all. I just wouldn't want to see the problem only half fixed by leaving level 50 jobs as dull as they are.
Believe me, it causes more frustration than pleasure when they try to put alliance responsibility. Even the most simplest of duties in Labyrinth such as each alliance having to have 4 people stand in their panels so that other groups can damage their respective target, is almost always met with a few not obeying directions and messing it up for the other. Sure it doesnt cause wipes (for the most part) but its that level of "ugh" is why the majority of the playerbase hates CT; alongside it being too easy now.It's because they're playing an MMO. They're not being dumped into anything.
And having something that's not a corridor and requires a modecum of effort isn't wasted dev resources either. What does having 3 different mechanics that each group has to solve (the reason why it's an alliance in the first place, mind) to do with being efficient? Every single good videogame tries to let people have fun yet in XIV suggesting getting back what used to be in it is met with "but now I cannot farm fast enough while being bored out of my mind". Give me a break.
Im with you that I wish they made alliance raids more complex, but this is a casual MMO and since Alliance Raids are the most casualest of content now, it'd be detrimental if they start going back to CT design. I think efficiency is a factor but I believe more so avoiding frustration is what drives the raid team to make these simple corridor raids. Again, just because Im saying this doesnt mean I 100% like it, Im just telling you how it is with this game.
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